Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+1 -1
View File
@@ -73,7 +73,7 @@ void OutputDebugInfoForTurnBasedNextTileWaiting( SOLDIERTYPE * pSoldier )
if ( (gTacticalStatus.uiFlags & INCOMBAT) && (pSoldier->usPathDataSize > 0) )
{
UINT32 uiLoop;
UINT16 usTemp;
UINT16 usTemp = NOWHERE;
UINT16 usNewGridNo;
usNewGridNo = NewGridNo( pSoldier->sGridNo, DirectionInc( (UINT8)pSoldier->usPathingData[ pSoldier->usPathIndex ] ) );