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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -73,7 +73,7 @@ void OutputDebugInfoForTurnBasedNextTileWaiting( SOLDIERTYPE * pSoldier )
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if ( (gTacticalStatus.uiFlags & INCOMBAT) && (pSoldier->usPathDataSize > 0) )
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{
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UINT32 uiLoop;
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UINT16 usTemp;
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UINT16 usTemp = NOWHERE;
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UINT16 usNewGridNo;
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usNewGridNo = NewGridNo( pSoldier->sGridNo, DirectionInc( (UINT8)pSoldier->usPathingData[ pSoldier->usPathIndex ] ) );
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