Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+1 -1
View File
@@ -3005,7 +3005,7 @@ void StructureHit( INT32 iBullet, UINT16 usWeaponIndex, INT8 bWeaponStatus, UINT
UINT32 uiMissVolume = MIDVOLUME;
BOOLEAN fHitSameStructureAsBefore;
BULLET * pBullet;
SOLDIERTYPE * pAttacker;
SOLDIERTYPE * pAttacker = NULL;
pBullet = GetBulletPtr( iBullet );