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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3005,7 +3005,7 @@ void StructureHit( INT32 iBullet, UINT16 usWeaponIndex, INT8 bWeaponStatus, UINT
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UINT32 uiMissVolume = MIDVOLUME;
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BOOLEAN fHitSameStructureAsBefore;
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BULLET * pBullet;
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SOLDIERTYPE * pAttacker;
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SOLDIERTYPE * pAttacker = NULL;
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pBullet = GetBulletPtr( iBullet );
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