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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5066,7 +5066,7 @@ void ProcessNoise(UINT8 ubNoiseMaker, INT16 sGridNo, INT8 bLevel, UINT8 ubTerrTy
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INT8 bCheckTerrain = FALSE;
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UINT8 ubSourceTerrType, ubSource;
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INT8 bTellPlayer = FALSE, bHeard, bSeen;
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UINT8 ubHeardLoudestBy, ubNoiseDir, ubLoudestNoiseDir;
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UINT8 ubHeardLoudestBy = NOBODY, ubNoiseDir = 0xff, ubLoudestNoiseDir = 0xff;
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#ifdef RECORDOPPLIST
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