Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+1 -1
View File
@@ -5066,7 +5066,7 @@ void ProcessNoise(UINT8 ubNoiseMaker, INT16 sGridNo, INT8 bLevel, UINT8 ubTerrTy
INT8 bCheckTerrain = FALSE;
UINT8 ubSourceTerrType, ubSource;
INT8 bTellPlayer = FALSE, bHeard, bSeen;
UINT8 ubHeardLoudestBy, ubNoiseDir, ubLoudestNoiseDir;
UINT8 ubHeardLoudestBy = NOBODY, ubNoiseDir = 0xff, ubLoudestNoiseDir = 0xff;
#ifdef RECORDOPPLIST