Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+2 -2
View File
@@ -1181,7 +1181,7 @@ void CalcBestStab(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestStab, BOOLEAN fBladeAt
INT32 iAttackValue;
INT32 iThreatValue,iHitRate,iBestHitRate,iPercentBetter, iEstDamage;
BOOLEAN fSurpriseStab;
UINT8 ubRawAPCost,ubMinAPCost,ubMaxPossibleAimTime,ubAimTime,ubBestAimTime;
UINT8 ubRawAPCost,ubMinAPCost,ubMaxPossibleAimTime,ubAimTime,ubBestAimTime = 0;
UINT8 ubChanceToHit,ubChanceToReallyHit,ubBestChanceToHit = 0;
SOLDIERTYPE *pOpponent;
UINT16 usTrueMovementMode;
@@ -1394,7 +1394,7 @@ void CalcTentacleAttack(SOLDIERTYPE *pSoldier, ATTACKTYPE *pBestStab )
INT32 iAttackValue;
INT32 iThreatValue,iHitRate,iBestHitRate, iEstDamage;
BOOLEAN fSurpriseStab;
UINT8 ubRawAPCost,ubMinAPCost,ubMaxPossibleAimTime,ubAimTime,ubBestAimTime;
UINT8 ubRawAPCost,ubMinAPCost,ubMaxPossibleAimTime,ubAimTime,ubBestAimTime = 0;
UINT8 ubChanceToHit,ubChanceToReallyHit,ubBestChanceToHit = 0;
SOLDIERTYPE *pOpponent;