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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -225,8 +225,8 @@ BOOLEAN CanCharacterBeAutoBandagedByTeammate( SOLDIERTYPE *pSoldier )
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INT8 FindBestPatient( SOLDIERTYPE * pSoldier, BOOLEAN * pfDoClimb )
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{
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UINT8 cnt, cnt2;
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INT16 bBestPriority = 0, sBestAdjGridNo;
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INT16 sPatientGridNo, sBestPatientGridNo;
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INT16 bBestPriority = 0, sBestAdjGridNo = NOWHERE;
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INT16 sPatientGridNo = NOWHERE, sBestPatientGridNo = NOWHERE;
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INT16 sShortestPath = 1000, sPathCost, sOtherMedicPathCost;
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SOLDIERTYPE * pPatient;
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SOLDIERTYPE * pBestPatient = NULL;
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