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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+4
-3
@@ -2168,7 +2168,7 @@ INT16 NPCConsiderInitiatingConv( SOLDIERTYPE * pNPC, UINT8 * pubDesiredMerc )
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UINT8 ubNPC, ubMerc, ubDesiredMerc = NOBODY;
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UINT8 ubTalkDesire, ubHighestTalkDesire = 0;
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SOLDIERTYPE * pMerc;
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SOLDIERTYPE * pDesiredMerc;
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SOLDIERTYPE * pDesiredMerc = NULL;
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NPCQuoteInfo * pNPCQuoteInfoArray;
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CHECKF( pubDesiredMerc );
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@@ -2215,16 +2215,17 @@ INT16 NPCConsiderInitiatingConv( SOLDIERTYPE * pNPC, UINT8 * pubDesiredMerc )
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{
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ubHighestTalkDesire = ubTalkDesire;
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ubDesiredMerc = ubMerc;
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pDesiredMerc = MercPtrs[ubMerc];
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pDesiredMerc = MercSlots[ubMerc];
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sDesiredMercDist = PythSpacesAway( sMyGridNo, pDesiredMerc->sGridNo );
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}
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else if (ubTalkDesire == ubHighestTalkDesire)
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{
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sDist = PythSpacesAway( sMyGridNo, MercPtrs[ubMerc]->sGridNo );
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sDist = PythSpacesAway( sMyGridNo, MercSlots[ubMerc]->sGridNo );
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if (sDist < sDesiredMercDist)
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{
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// we can say the same thing to this merc, and they're closer!
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ubDesiredMerc = ubMerc;
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pDesiredMerc = MercSlots[ubMerc];
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sDesiredMercDist = sDist;
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}
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}
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