Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+4 -4
View File
@@ -727,9 +727,9 @@ BOOLEAN PhysicsCheckForCollisions( REAL_OBJECT *pObject, INT32 *piCollisionID )
INT32 iCollisionCode = COLLISION_NONE;
BOOLEAN fDoCollision = FALSE;
FLOAT dElasity = 1;
UINT16 usStructureID;
FLOAT dNormalX, dNormalY, dNormalZ;
INT16 sGridNo;
UINT16 usStructureID = -1;
FLOAT dNormalX = 0.0, dNormalY = 0.0, dNormalZ = 1.0;
INT16 sGridNo = NOWHERE;
// Checkf for collisions
dX = pObject->Position.x;
@@ -2652,7 +2652,7 @@ BOOLEAN LoadPhysicsTableFromSavedGameFile( HWFILE hFile )
UINT16 RandomGridFromRadius( INT16 sSweetGridNo, INT8 ubMinRadius, INT8 ubMaxRadius )
{
INT16 sX, sY;
INT16 sGridNo;
INT16 sGridNo = NOWHERE;
INT32 leftmost;
BOOLEAN fFound = FALSE;
UINT32 cnt = 0;