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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -727,9 +727,9 @@ BOOLEAN PhysicsCheckForCollisions( REAL_OBJECT *pObject, INT32 *piCollisionID )
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INT32 iCollisionCode = COLLISION_NONE;
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BOOLEAN fDoCollision = FALSE;
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FLOAT dElasity = 1;
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UINT16 usStructureID;
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FLOAT dNormalX, dNormalY, dNormalZ;
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INT16 sGridNo;
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UINT16 usStructureID = -1;
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FLOAT dNormalX = 0.0, dNormalY = 0.0, dNormalZ = 1.0;
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INT16 sGridNo = NOWHERE;
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// Checkf for collisions
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dX = pObject->Position.x;
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@@ -2652,7 +2652,7 @@ BOOLEAN LoadPhysicsTableFromSavedGameFile( HWFILE hFile )
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UINT16 RandomGridFromRadius( INT16 sSweetGridNo, INT8 ubMinRadius, INT8 ubMaxRadius )
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{
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INT16 sX, sY;
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INT16 sGridNo;
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INT16 sGridNo = NOWHERE;
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INT32 leftmost;
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BOOLEAN fFound = FALSE;
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UINT32 cnt = 0;
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