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Initialized many variables
Fix for enemy invasions and reinforcements git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2163,7 +2163,7 @@ BOOLEAN FiniStructureDB( void )
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INT8 GetBlockingStructureInfo( INT16 sGridNo, INT8 bDir, INT8 bNextDir, INT8 bLevel, INT8 *pStructHeight, STRUCTURE ** ppTallestStructure, BOOLEAN fWallsBlock )
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{
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STRUCTURE * pCurrent, *pStructure;
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STRUCTURE * pCurrent, *pStructure = NULL;
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INT16 sDesiredLevel;
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BOOLEAN fOKStructOnLevel = FALSE;
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BOOLEAN fMinimumBlockingFound = FALSE;
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