Initialized many variables

Fix for enemy invasions and reinforcements


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@1192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Overhaul
2007-08-13 03:39:54 +00:00
parent ca8cb7b89a
commit 6ec2c5da7d
79 changed files with 2621 additions and 2584 deletions
+2 -3
View File
@@ -83,7 +83,7 @@ static int LuaWStringChar( lua_State *L )
len--;
for( idx=0; idx<len; idx++)
{
str[ idx ] = luaL_checkint( L, idx + 1 );
str[ idx ] = (CHAR16) luaL_checkint( L, idx + 1 );
}
str[ idx ] = 0;
@@ -213,7 +213,6 @@ static int LuaWStringUpper( lua_State *L )
static int LuaWStringToString( lua_State *L )
{
TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
int len = tw->len;
int newlen;
STR8 newstr = NULL;
@@ -227,7 +226,7 @@ static int LuaWStringToString( lua_State *L )
static int LuaWStringIndex( lua_State *L )
{
TWString *tw = (TWString*) luaL_checkudata( L, 1, "wstring" );
luaL_checkudata( L, 1, "wstring" );
const CHAR8 *idx = luaL_checkstring( L, 2 );
// Disqualify metafunctions