- New Feature: Enemy Generals are unique enemies whose location randomized and unknwon to the player. As long as they are alive, the enemy gets signifiant strategic boni. The player must learn of their location and take take them out, preferrably without alerting them prior.

- Covert Ops: Bleeding is deemed suspicious only if COVERT_DETECTEDIFBLEEDING is set to TRUE.
- renamed special prisoners to officers. 
- lowered the priority of enemy troops becoming medics
- prisoners in player-controlled prisons now use the prioner-colour scheme used by Shank and Dynamo


Requires GameDir >= r2028.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2014-05-01 13:28:33 +00:00
parent 30060f0595
commit 6edf7dd079
33 changed files with 1050 additions and 337 deletions
+2 -1
View File
@@ -21,6 +21,7 @@ extern CHAR16 zTrackingNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define ENEMY_VIPS 154 // Flugente: enemy generals are placed randomly in the map
#define MORE_LOCKS_AND_KEYS 153 // anv: externalized locks and keys to xml
#define MILITIA_MOVEMENT 152 // Flugente: allow control of strategic militia movement
#define SNITCH_TRAIT_EXTENDED 151 // anv: more soldier flags, remembering exposition of snitch
@@ -72,7 +73,7 @@ extern CHAR16 zTrackingNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION MORE_LOCKS_AND_KEYS
#define SAVE_GAME_VERSION ENEMY_VIPS
//#define RUSSIANGOLD
#ifdef __cplusplus