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- New Feature: Enemy Generals are unique enemies whose location randomized and unknwon to the player. As long as they are alive, the enemy gets signifiant strategic boni. The player must learn of their location and take take them out, preferrably without alerting them prior.
- Covert Ops: Bleeding is deemed suspicious only if COVERT_DETECTEDIFBLEEDING is set to TRUE. - renamed special prisoners to officers. - lowered the priority of enemy troops becoming medics - prisoners in player-controlled prisons now use the prioner-colour scheme used by Shank and Dynamo Requires GameDir >= r2028. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8057,6 +8057,7 @@ STR16 szPrisonerTextStr[]=
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L"The enemy refuses to take you as prisoners - they prefer you dead!",
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L"This behaviour is set OFF in your ini settings.",
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L"%s has freed %s!",
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L"A prisoner revealed the location of a high-ranking army officer in %s!",
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};
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STR16 szMTATextStr[]=
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@@ -8083,13 +8084,15 @@ STR16 szBackgroundText_Flags[]=
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{
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L" might consume drugs in inventory\n",
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L" disregard for other backgrounds\n",
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L" +1 level in underground sectors\n",
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L" +1 level in underground sectors\n",
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L" might steal items\n",
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L" +1 traplevel to planted bombs\n",
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L" spreads corruption to nearby mercs\n",
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L" female only", // won't show up, text exists for compatibility reasons
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L" male only", // won't show up, text exists for compatibility reasons
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L" huge loyality penalty in all towns if we die\n",
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};
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STR16 szBackgroundText_Value[]=
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