From 6f1ff3286700f2543a35463f507a9a7dc04bc103 Mon Sep 17 00:00:00 2001 From: Wanne Date: Sat, 11 Apr 2009 18:45:44 +0000 Subject: [PATCH] Updated Ja2_mp.ini (new entries for file transfer, not used yet) git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@1111 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Ja2_mp.ini | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/gamedir/Ja2_mp.ini b/gamedir/Ja2_mp.ini index 88b38933e..6854638ac 100644 --- a/gamedir/Ja2_mp.ini +++ b/gamedir/Ja2_mp.ini @@ -21,9 +21,11 @@ SERVER_IP = "127.0.0.1" SERVER_PORT = 60005 ; File transfer folder (relative path from the JA2 installation folder) -; If you are the server, the entire content of this folder will be sent to the clients -; If you are the client, you will receive the files from the server in this folder -FILE_TRANSFER_DIRECTORY = Data-MP\Server1 +; The folder start from the JA2 root directory. +; If you are the server, the entire content (including subfolders) of this folder will be sent to the clients +; If you are the client, you will receive the files from the server in this folder. The SERVER_NAME will automatically be added as a subfolder. +; INFO: Use '/' instead of '\' for directory delimitters +FILE_TRANSFER_DIRECTORY = Multiplayer/Servers TEAM = 1 ; Pick a team number, if its the same as another clients, you will be allied while Teams are allowed by server. @@ -49,6 +51,9 @@ INVENTORY_MODE = 0 ; The name of your server in the server browser (not implemented yet) SERVER_NAME=Bloodbath +; Should the server sync the multiplayer directory on the clients, by sending files to the clients? +SYNC_CLIENTS_MP_DIR=1 + ; The number of clients who want to play. ; Game maximum is 4, can be less needs to be total clients going to join. MAX_CLIENTS = 2