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Fix: dragging a structure repaired it and removed all decals
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9120 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -290,9 +290,10 @@ BOOLEAN BuildFortification( INT32 sGridNo, INT8 sLevel, UINT8 usIndex, UINT32 us
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BOOLEAN CanRemoveFortification( INT32 sGridNo, INT8 sLevel, UINT32 usStructureconstructindex );
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BOOLEAN RemoveFortification( INT32 sGridNo, INT8 sLevel, UINT32 usStructureconstructindex );
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BOOLEAN IsDragStructurePresent( INT32 sGridNo, INT8 sLevel, UINT32& arusTileType, UINT16& arusStructureNumber );
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BOOLEAN IsDragStructurePresent( INT32 sGridNo, INT8 sLevel, UINT32& arusTileType, UINT16& arusStructureNumber, UINT8& arusHitpoints, UINT8& arusDecalFlags );
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void GetDragStructureXmlEntry( UINT32 ausTileType, UINT16 ausStructureNumber, int& arXmlVectorEntry );
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BOOLEAN RemoveStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType );
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void CorrectDragStructData( INT32 sGridNo, INT8 sLevel, UINT8 ausHitpoints, UINT8 ausDecalFlags );
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BOOLEAN BuildStructDrag( INT32 sGridNo, INT8 sLevel, UINT32 uiTileType, UINT8 usIndex, UINT16 usSoldierID );
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void UpdateFortificationPossibleAmount();
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