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Fix: dragging a structure repaired it and removed all decals
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9120 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -853,8 +853,10 @@ DragSelection::Setup( UINT32 aVal )
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UINT32 tiletype;
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UINT16 structurenumber;
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UINT8 hitpoints;
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UINT8 decalflag;
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if ( pSoldier->CanDragStructure( sTempGridNo )
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&& IsDragStructurePresent( sTempGridNo, pSoldier->pathing.bLevel, tiletype, structurenumber ) )
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&& IsDragStructurePresent( sTempGridNo, pSoldier->pathing.bLevel, tiletype, structurenumber, hitpoints, decalflag ) )
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{
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int xmlentry;
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GetDragStructureXmlEntry( tiletype, structurenumber, xmlentry );
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