- The 'Improve gear' function in the [Ctrl] + [.] menu improves the gear of all present mercs by replacing their items with sector items with higher status

- Fix: AP costs for item consumption were not substracted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-11 22:51:00 +00:00
parent 80cf6af0ce
commit 6fdde45807
12 changed files with 251 additions and 49 deletions
+8 -5
View File
@@ -3360,7 +3360,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"Sie haben kein Gefängnis für die Gefangenen und müssen diese nun laufen lassen",
L"Wohin mit den Gefangenen?",
L"Entlassen",
L"Freilassen",
L"Was möchten Sie tun?",
L"Kapitulation fordern",
L"Kapitulation anbieten",
@@ -3375,12 +3375,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Stolperdraht deaktivieren",
L"Stolperdraht freilegen",
L"Kein Zünder/Fernzünder gefunden!",
L"Diese Bombe ist bereis scharf!",
L"Diese Bombe ist bereits scharf!",
L"Sicher",
L"Fast sicher",
L"Riskant",
L"Gefährlich",
L"Hohe Gefahr!",
L"Höchst gefährlich!",
L"Mask", // TODO.Translate
L"NVG",
@@ -3395,6 +3395,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Cannot take item to main hand",
L"Attempting to bandage travelling mercs...", //TODO.Translate
L"Improve gear",
L"%s changed %s for superior version",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -9055,7 +9058,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?",
L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?",
L"Yeah, mind your own business, $CAUSE$!",
L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.",
L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
L"Yeah. Man up!",
L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
L"This again? Keep your bickering to yourself, we have no time for this!",
@@ -9397,7 +9400,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?",
L"Relax, it's just a bit of booze.",
L"Hey keep it down over there, okay?",
L"You're just as drunk. Beat it, &CAUSE$!",
L"You're just as drunk. Beat it, $CAUSE$!",
L"Leave alcohol to the big ones, okay?",
L"Later, ok?",
L"We might've won this battle, but not this godamn war. So move it, soldier!",