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- The 'Improve gear' function in the [Ctrl] + [.] menu improves the gear of all present mercs by replacing their items with sector items with higher status
- Fix: AP costs for item consumption were not substracted git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3360,7 +3360,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"Sie haben kein Gefängnis für die Gefangenen und müssen diese nun laufen lassen",
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L"Wohin mit den Gefangenen?",
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L"Entlassen",
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L"Freilassen",
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L"Was möchten Sie tun?",
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L"Kapitulation fordern",
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L"Kapitulation anbieten",
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@@ -3375,12 +3375,12 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Stolperdraht deaktivieren",
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L"Stolperdraht freilegen",
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L"Kein Zünder/Fernzünder gefunden!",
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L"Diese Bombe ist bereis scharf!",
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L"Diese Bombe ist bereits scharf!",
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L"Sicher",
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L"Fast sicher",
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L"Riskant",
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L"Gefährlich",
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L"Hohe Gefahr!",
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L"Höchst gefährlich!",
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L"Mask", // TODO.Translate
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L"NVG",
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@@ -3395,6 +3395,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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L"Cannot take item to main hand",
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L"Attempting to bandage travelling mercs...", //TODO.Translate
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L"Improve gear",
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L"%s changed %s for superior version",
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};
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//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
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@@ -9055,7 +9058,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?",
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L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?",
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L"Yeah, mind your own business, $CAUSE$!",
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L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.",
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L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
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L"Yeah. Man up!",
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L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
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L"This again? Keep your bickering to yourself, we have no time for this!",
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@@ -9397,7 +9400,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?",
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L"Relax, it's just a bit of booze.",
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L"Hey keep it down over there, okay?",
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L"You're just as drunk. Beat it, &CAUSE$!",
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L"You're just as drunk. Beat it, $CAUSE$!",
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L"Leave alcohol to the big ones, okay?",
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L"Later, ok?",
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L"We might've won this battle, but not this godamn war. So move it, soldier!",
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