- The 'Improve gear' function in the [Ctrl] + [.] menu improves the gear of all present mercs by replacing their items with sector items with higher status

- Fix: AP costs for item consumption were not substracted

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7966 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-08-11 22:51:00 +00:00
parent 80cf6af0ce
commit 6fdde45807
12 changed files with 251 additions and 49 deletions
+5 -2
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@@ -3383,6 +3383,9 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
L"Cannot take item to main hand",
L"Attempting to bandage travelling mercs...", //TODO.Translate
L"Improve gear",
L"%s changed %s for superior version",
};
//Varying helptext explains (for the "Go to Sector/Map" checkbox) what will happen given different circumstances in the "exiting sector" interface.
@@ -9233,7 +9236,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
L"$VICTIM$ is angry with $CAUSE$ because $CAUSE_GENDER$ spoke to you. What do you do?",
L"Nono, $CAUSE$, speak up... What did $VICTIM$ do?",
L"Yeah, mind your own business, $CAUSE$!",
L"This isn't girls college, keep your snickerin to yourself, &CAUSE$.",
L"This isn't girls college, keep your snickering to yourself, $CAUSE$.",
L"Yeah. Man up!",
L"I'm not sure wether it was the correct way, but $CAUSE_GENDER$ does have a point...",
L"This again? Keep your bickering to yourself, we have no time for this!",
@@ -9575,7 +9578,7 @@ STR16 szDynamicDialogueText[40][17] = // TODO.Translate
L"$VICTIM$ is wasted and wants to be $VICTIM$'s buddy. What do you do?",
L"Relax, it's just a bit of booze.",
L"Hey keep it down over there, okay?",
L"You're just as drunk. Beat it, &CAUSE$!",
L"You're just as drunk. Beat it, $CAUSE$!",
L"Leave alcohol to the big ones, okay?",
L"Later, ok?",
L"We might've won this battle, but not this godamn war. So move it, soldier!",