Items can now be applied on mercs in Strategic AI.patch(food/camo/drugs/...)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7833 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-04-23 20:58:05 +00:00
parent 8dbb142926
commit 700073aa62
4 changed files with 269 additions and 170 deletions
+61 -164
View File
@@ -3319,10 +3319,6 @@ void SMInvMoveCammoCallback( MOUSE_REGION * pRegion, INT32 iReason )
void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
//UINT16 usNewItemIndex;
UINT8 ubSrcID, ubDestID;
BOOLEAN fGoodAPs;
if (iReason & MSYS_CALLBACK_REASON_INIT)
{
return;
@@ -3332,177 +3328,78 @@ void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
{
// Apply camo ( if we have something in cursor... )
// If we do not have an item in hand, start moving it
if ( gpItemPointer != NULL )
if ( gpItemPointer )
{
// ATE: OK, get source, dest guy if different... check for and then charge appropriate APs
ubSrcID = gpSMCurrentMerc->ubID;
ubDestID = gpItemPointerSoldier->ubID;
BOOLEAN fGoodAPs = FALSE;
BOOLEAN fDoSound = FALSE;
//if ( ubSrcID == ubDestID )
// We are doing this ourselve, continue
if ( gpSMCurrentMerc->stats.bLife >= CONSCIOUSNESS )
{
// We are doing this ourselve, continue
if ( gpSMCurrentMerc->stats.bLife >= CONSCIOUSNESS )
// Try to apply camo....
if ( ApplyCammo( gpSMCurrentMerc, gpItemPointer, &fGoodAPs ) )
{
//usNewItemIndex = gpItemPointer->usItem;
// Try to apply camo....
if ( ApplyCammo( gpSMCurrentMerc, gpItemPointer, &fGoodAPs ) )
if ( fGoodAPs )
{
if ( fGoodAPs )
fDoSound = TRUE;
// WANNE: We should only delete the face, if there was a camo we applied.
// This should fix the bug and crashes with missing faces
if (gGameExternalOptions.fShowCamouflageFaces )
{
// WANNE: Old method for applying camo
/*
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
{
if ( gpSMCurrentMerc->bCamo > 0 )
{
gCamoFace[gpSMCurrentMerc->ubProfile].gCamoface = TRUE;
DeleteSoldierFace( gpSMCurrentMerc );// remove face
gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
}
if ( gpSMCurrentMerc->urbanCamo > 0 )
{
gCamoFace[gpSMCurrentMerc->ubProfile].gUrbanCamoface = TRUE;
DeleteSoldierFace( gpSMCurrentMerc );// remove face
gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
}
if ( gpSMCurrentMerc->desertCamo > 0)
{
gCamoFace[gpSMCurrentMerc->ubProfile].gDesertCamoface = TRUE;
DeleteSoldierFace( gpSMCurrentMerc );// remove face
gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
}
if ( gpSMCurrentMerc->snowCamo > 0)
{
gCamoFace[gpSMCurrentMerc->ubProfile].gSnowCamoface = TRUE;
DeleteSoldierFace( gpSMCurrentMerc );// remove face
gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
}
}
*/
// WANNE: We should only delete the face, if there was a camo we applied.
// This should fix the bug and crashes with missing faces
if (gGameExternalOptions.fShowCamouflageFaces == TRUE )
{
// Flugente: refresh face regardless of result of SetCamoFace(), otherwise applying a rag will not clean the picture
SetCamoFace( gpSMCurrentMerc );
DeleteSoldierFace( gpSMCurrentMerc );// remove face
gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
}
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;
// Check if it's the same now!
if ( gpItemPointer->exists() == false )
{
gbCompatibleApplyItem = FALSE;
EndItemPointer( );
}
// Say OK acknowledge....
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
}
else if ( !gGameOptions.fFoodSystem && ApplyCanteen( gpSMCurrentMerc, gpItemPointer, &fGoodAPs, TRUE ) )
{
// Dirty
if ( fGoodAPs )
{
fInterfacePanelDirty = DIRTYLEVEL2;
// Check if it's the same now!
if ( gpItemPointer->exists() == false )
{
gbCompatibleApplyItem = FALSE;
EndItemPointer( );
}
// Flugente: refresh face regardless of result of SetCamoFace(), otherwise applying a rag will not clean the picture
SetCamoFace( gpSMCurrentMerc );
DeleteSoldierFace( gpSMCurrentMerc );// remove face
gpSMCurrentMerc->iFaceIndex = InitSoldierFace( gpSMCurrentMerc );// create new face
}
}
else if ( ApplyElixir( gpSMCurrentMerc, gpItemPointer, &fGoodAPs ) )
{
if ( fGoodAPs )
{
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;
}
else if ( !gGameOptions.fFoodSystem && ApplyCanteen( gpSMCurrentMerc, gpItemPointer, &fGoodAPs, TRUE ) )
{
;
}
else if ( ApplyElixir( gpSMCurrentMerc, gpItemPointer, &fGoodAPs ) )
{
fDoSound = TRUE;
}
else if ( ApplyDrugs( gpSMCurrentMerc, gpItemPointer ) )
{
fGoodAPs = TRUE;
fDoSound = TRUE;
}
else if ( gGameOptions.fFoodSystem && ApplyFood( gpSMCurrentMerc, gpItemPointer, FALSE, FALSE ) )
{
fGoodAPs = TRUE;
}
else if ( ApplyClothes( gpSMCurrentMerc, gpItemPointer ) )
{
fGoodAPs = TRUE;
}
else
{
// Send message
//Heinz: 23.02.09 BUGFIX: Don't send message when SKI is on
if( !( guiTacticalInterfaceFlags & INTERFACE_SHOPKEEP_INTERFACE ) )
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_DO_INV_STUFF_STR ] );
}
// Check if it's the same now!
if ( gpItemPointer->exists() == false )
{
gbCompatibleApplyItem = FALSE;
EndItemPointer( );
}
// Check if it's the same now!
if ( !gpItemPointer->exists( ) )
{
gbCompatibleApplyItem = FALSE;
EndItemPointer( );
}
// Say OK acknowledge....
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
}
else if ( ApplyDrugs( gpSMCurrentMerc, gpItemPointer ) )
{
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;
if ( fGoodAPs )
{
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;
}
// Check if it's the same now!
if ( gpItemPointer->exists() == false )
{
gbCompatibleApplyItem = FALSE;
EndItemPointer( );
}
/*
// COMMENTED OUT DUE TO POTENTIAL SERIOUS PROBLEMS WITH STRATEGIC EVENT SYSTEM
if ( gpSMCurrentMerc->ubProfile == LARRY_NORMAL )
{
// Larry's taken something!
gpSMCurrentMerc = SwapLarrysProfiles( gpSMCurrentMerc );
}
*/
// Say OK acknowledge....
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
else if ( gGameOptions.fFoodSystem && ApplyFood( gpSMCurrentMerc, gpItemPointer, FALSE, FALSE ) )
{
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;
// Check if it's the same now!
if ( gpItemPointer->exists() == false )
{
gbCompatibleApplyItem = FALSE;
EndItemPointer( );
}
// Say OK acknowledge....
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
else if ( ApplyClothes( gpSMCurrentMerc, gpItemPointer ) )
{
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;
// Check if it's the same now!
if ( gpItemPointer->exists() == false )
{
gbCompatibleApplyItem = FALSE;
EndItemPointer( );
}
// Say OK acknowledge....
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
else
{
// Send message
//Heinz: 23.02.09 BUGFIX: Don't send message when SKI is on
if( !( guiTacticalInterfaceFlags & INTERFACE_SHOPKEEP_INTERFACE ) ) ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_UI_FEEDBACK, TacticalStr[ CANNOT_DO_INV_STUFF_STR ] );
}
if ( fDoSound )
{
// Say OK acknowledge....
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
}
}