added opinion event OPINIONEVENT_CIV_ATTACKER, used when injuring a non-hostile civilian/militia

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2015-06-15 17:30:57 +00:00
parent eff368f099
commit 702e49747c
14 changed files with 202 additions and 19 deletions
+21 -1
View File
@@ -9074,6 +9074,7 @@ STR16 szMercCompareEventText[]=
L"%s stole my kill",
L"%s and me fought well together",
L"%s made the enemy surrender",
L"%s injured civilians",
};
STR16 szWHOWebSite[] =
@@ -9231,7 +9232,7 @@ STR16 szTacticalCoverDialogPrintString[]=
};
STR16 szDynamicDialogueText[39][17] =
STR16 szDynamicDialogueText[40][17] =
{
// OPINIONEVENT_FRIENDLYFIRE
L"What the hell! $CAUSE$ attacked me!",
@@ -9973,6 +9974,25 @@ STR16 szDynamicDialogueText[39][17] =
L"",
L"",
L"",
// OPINIONEVENT_CIV_ATTACKER
L"Watch it, $CAUSE$! They are on our side!",
L"",
L"",
L"That's just a scratch, they'll live.",
L"Oops.",
L"",
L"",
L"$VICTIM$ is angry: $CAUSE$ injured a civilian. What do you do?",
L"Well, this can happen. As long as they live it's okay.",
L"This won't look good in the after-action report.",
L"What are you doing? Watch it, $CAUSE$!",
L"Don't worry. Happens to me too all the time.",
L"Maintain fire discipline! After this is over, $VICTIM$ and $CAUSE$ will take care of the wounded.",
L"If $CAUSE$ had intended it, they would be dead, so no worries here.",
L"",
L"",
L"",
};