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added opinion event OPINIONEVENT_CIV_ATTACKER, used when injuring a non-hostile civilian/militia
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7891 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+20
-1
@@ -9188,7 +9188,7 @@ STR16 szTacticalCoverDialogPrintString[]=
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};
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// TODO.Translate
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STR16 szDynamicDialogueText[39][17] = // TODO.Translate
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STR16 szDynamicDialogueText[40][17] = // TODO.Translate
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{
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// OPINIONEVENT_FRIENDLYFIRE
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L"What the hell! $CAUSE$ attacked me!",
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@@ -9930,6 +9930,25 @@ STR16 szDynamicDialogueText[39][17] = // TODO.Translate
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L"",
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L"",
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L"",
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// OPINIONEVENT_CIV_ATTACKER
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L"Watch it, $CAUSE$! They are on our side!",
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L"",
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L"",
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L"That's just a scratch, they'll live.",
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L"Oops.",
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L"",
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L"",
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L"$VICTIM$ is angry: $CAUSE$ injured a civilian. What do you do?",
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L"Well, this can happen. As long as they live it's okay.",
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L"This won't look good in the after-action report.",
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L"What are you doing? Watch it, $CAUSE$!",
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L"Don't worry. Happens to me too all the time.",
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L"Maintain fire discipline! After this is over, $VICTIM$ and $CAUSE$ will take care of the wounded.",
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L"If $CAUSE$ had intended it, they would be dead, so no worries here.",
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L"",
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L"",
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L"",
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};
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