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New Lua Externalization (Quests.lua) (by Jazz)
- New File "Quests.lua" - Modders can now define new events relating to tasks (from 0 to 254) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6139 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+14
-1
@@ -46,6 +46,8 @@
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#include "LuaInitNPCs.h"
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#include "Luaglobal.h"
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#define TESTQUESTS
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extern SOLDIERTYPE * gpSrcSoldier;
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@@ -59,7 +61,7 @@ INT16 gsFoodQuestSectorY;
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extern void GuaranteeAtLeastXItemsOfIndex( UINT8 ubArmsDealer, UINT16 usItemIndex, UINT8 ubHowMany );
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extern void GiveQuestRewardPoint( INT16 sQuestSectorX, INT16 sQuestsSectorY, INT8 bExpReward, UINT8 bException );
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void SetFactTrue( UINT16 usFact )
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@@ -1319,6 +1321,9 @@ void StartQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY )
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void InternalStartQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN fUpdateHistory )
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{
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#ifdef LUA_QUESTS
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LuaInternalQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory, 1);
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#else
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if ( gubQuest[ubQuest ] == QUESTNOTSTARTED )
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{
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gubQuest[ubQuest] = QUESTINPROGRESS;
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@@ -1333,6 +1338,7 @@ void InternalStartQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN
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{
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gubQuest[ubQuest] = QUESTINPROGRESS;
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}
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#endif
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}
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void EndQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY )
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@@ -1342,6 +1348,11 @@ void EndQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY )
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void InternalEndQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN fUpdateHistory )
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{
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#ifdef LUA_QUESTS
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LuaInternalQuest( ubQuest, sSectorX, sSectorY, fUpdateHistory, 0);
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#else
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// SANDRO merc records - quests handled counter
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if ( gubQuest[ubQuest] != QUESTDONE && fUpdateHistory ) // only public quests
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{
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@@ -1427,6 +1438,8 @@ void InternalEndQuest( UINT8 ubQuest, INT16 sSectorX, INT16 sSectorY, BOOLEAN fU
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gMercProfiles[ MADAME ].bNPCData2 = 0;
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}
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#endif
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#ifdef JA2UB
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//if the quest is the FIX LAPTOP quest
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if( ubQuest == QUEST_FIX_LAPTOP && gGameUBOptions.LaptopQuestEnabled == TRUE )
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