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- Fix: ASD did not take mercs on assignment into account
- Fix: crash when entering combat without any mercs in sector on duty git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8380 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -286,6 +286,29 @@ UINT8 NumNonPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, UINT8 ubT
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return ubNumTroops;
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}
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// returns how many members of a team are in a sector - only intended for OUR_TEAM! POWs not included
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UINT16 NumPlayerTeamMembersInSector( INT16 sSectorX, INT16 sSectorY, INT8 sSectorZ )
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{
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UINT16 teammemberspresent = 0;
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SOLDIERTYPE* pTeamSoldier = NULL;
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UINT16 bMercID = gTacticalStatus.Team[gbPlayerNum].bFirstID;
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UINT16 bLastTeamID = gTacticalStatus.Team[gbPlayerNum].bLastID;
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for ( pTeamSoldier = MercPtrs[bMercID]; bMercID <= bLastTeamID; ++bMercID, pTeamSoldier++ )
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{
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// we test several conditions before we allow adding an opinion
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// other merc must be active, have a profile, be someone else and not be in transit or dead
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if ( pTeamSoldier->bActive && !pTeamSoldier->flags.fBetweenSectors && pTeamSoldier->stats.bLife > 0 && !(pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) &&
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!(pTeamSoldier->bAssignment == IN_TRANSIT || pTeamSoldier->bAssignment == ASSIGNMENT_DEAD || pTeamSoldier->bAssignment == ASSIGNMENT_POW) &&
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(pTeamSoldier->sSectorX == sSectorX && pTeamSoldier->sSectorY == sSectorY && pTeamSoldier->bSectorZ == sSectorZ) )
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{
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++teammemberspresent;
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}
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}
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return teammemberspresent;
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}
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UINT16 NumEnemyArmedVehiclesInSector( INT16 sSectorX, INT16 sSectorY, UINT8 usTeam )
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{
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SECTORINFO *pSector;
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