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- Fix: ASD did not take mercs on assignment into account
- Fix: crash when entering combat without any mercs in sector on duty git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8380 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -340,18 +340,16 @@ void InitTacticalPlacementGUI()
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//First pass: Count the number of mercs that are going to be placed by the player.
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// This determines the size of the array we will allocate.
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giPlacements = 0;
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for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; i++ )
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for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++i )
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{
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if( MercPtrs[ i ]->bActive && !MercPtrs[ i ]->flags.fBetweenSectors &&
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MercPtrs[ i ]->sSectorX == gpBattleGroup->ubSectorX &&
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MercPtrs[ i ]->sSectorY == gpBattleGroup->ubSectorY &&
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CurrentBattleSectorIs( MercPtrs[i]->sSectorX, MercPtrs[i]->sSectorY, MercPtrs[i]->bSectorZ ) &&
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!( MercPtrs[ i ]->flags.uiStatusFlags & ( SOLDIER_VEHICLE ) ) && // ATE Ignore vehicles
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MercPtrs[ i ]->bAssignment != ASSIGNMENT_POW &&
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MercPtrs[ i ]->bAssignment != IN_TRANSIT &&
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!MercPtrs[ i ]->bSectorZ )
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MercPtrs[ i ]->bAssignment != IN_TRANSIT )
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{
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giPlacements++;
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++giPlacements;
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}
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}
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//Allocate the array based on how many mercs there are.
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@@ -362,12 +360,10 @@ void InitTacticalPlacementGUI()
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for( i = gTacticalStatus.Team[ OUR_TEAM ].bFirstID; i <= gTacticalStatus.Team[ OUR_TEAM ].bLastID; ++i )
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{
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if( MercPtrs[ i ]->bActive && MercPtrs[ i ]->stats.bLife && !MercPtrs[ i ]->flags.fBetweenSectors &&
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MercPtrs[ i ]->sSectorX == gpBattleGroup->ubSectorX &&
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MercPtrs[ i ]->sSectorY == gpBattleGroup->ubSectorY &&
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CurrentBattleSectorIs( MercPtrs[i]->sSectorX, MercPtrs[i]->sSectorY, MercPtrs[i]->bSectorZ ) &&
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MercPtrs[ i ]->bAssignment != ASSIGNMENT_POW &&
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MercPtrs[ i ]->bAssignment != IN_TRANSIT &&
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!( MercPtrs[ i ]->flags.uiStatusFlags & ( SOLDIER_VEHICLE ) ) && // ATE Ignore vehicles
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!MercPtrs[ i ]->bSectorZ )
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!( MercPtrs[ i ]->flags.uiStatusFlags & ( SOLDIER_VEHICLE ) ) ) // ATE Ignore vehicles
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{
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// Flugente: if options allow it and we entered this sector - in combat - via helicopter, then allow us free selection of our entry point, and drop us from the helicopter
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if ( MercPtrs[ i ]->bTeam == gbPlayerNum && gGameExternalOptions.ubSkyriderHotLZ == 3 && MercPtrs[ i ]->usSoldierFlagMask & SOLDIER_AIRDROP )
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