From 706c6378c2d5dda2cfdb781ec86f35f04917ac1b Mon Sep 17 00:00:00 2001 From: silversurfer Date: Sat, 29 Jun 2019 16:35:28 +0000 Subject: [PATCH] Fix: Shift + R didn't work anymore to reload the weapons of all mercs git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8681 3b4a5df2-a311-0410-b5c6-a8a6f20db521 --- GameVersion.cpp | 4 ++-- Tactical/Turn Based Input.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/GameVersion.cpp b/GameVersion.cpp index 4e5538c0..2fe38446 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -55,8 +55,8 @@ #endif -CHAR8 czVersionNumber[16] = { "Build 19.06.28" }; //YY.MM.DD +CHAR8 czVersionNumber[16] = { "Build 19.06.29" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; -CHAR16 zRevisionNumber[16] = { L"Revision 8680" }; +CHAR16 zRevisionNumber[16] = { L"Revision 8681" }; // SAVE_GAME_VERSION is defined in header, change it there diff --git a/Tactical/Turn Based Input.cpp b/Tactical/Turn Based Input.cpp index ba72b857..37a645da 100644 --- a/Tactical/Turn Based Input.cpp +++ b/Tactical/Turn Based Input.cpp @@ -7936,7 +7936,7 @@ void HandleTBReloadAll( void ) UINT32 invsize = pTeamSoldier->inv.size(); for (UINT32 bLoop2 = 0; bLoop2 < invsize; ++bLoop2) { - if ( (Item[pTeamSoldier->inv[bLoop2].usItem].usItemClass & (IC_GUNinv[bLoop2].usItem].usItemClass & (IC_GUN | IC_LAUNCHER)) ) { pGun = &(pTeamSoldier->inv[bLoop2]);