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- Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a wrong gridno assignment
- Fix: When dropping an item in strategic inventory, height values are not set - Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered. - Fix: when searching for a new item dropoff gridno, search for new height too - Fix: if items are spawned mid-air, the player cannot retrieve them git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3230,7 +3230,8 @@ BOOLEAN LookForHiddenItems( INT32 sGridNo, INT8 ubLevel, BOOLEAN fSetLocator, IN
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return( fFound );
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}
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// Flugente 2016-04-09: this function seems dubious. The only difference from GetLargestZLevelOfItemPool is that this guarantees 0 if there is a structure.
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// That doesn't make any sense, so I'm replacing all calls of this
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INT8 GetZLevelOfItemPoolGivenStructure( INT32 sGridNo, UINT8 ubLevel, STRUCTURE *pStructure )
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{
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ITEM_POOL *pItemPool;
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