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- Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a wrong gridno assignment
- Fix: When dropping an item in strategic inventory, height values are not set - Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered. - Fix: when searching for a new item dropoff gridno, search for new height too - Fix: if items are spawned mid-air, the player cannot retrieve them git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1563,6 +1563,9 @@ BOOLEAN LoadAndAddWorldItemsFromTempFile( INT16 sMapX, INT16 sMapY, INT8 bMapZ )
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if( pWorldItems[cnt].usFlags & WORLD_ITEM_GRIDNO_NOT_SET_USE_ENTRY_POINT )
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{
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pWorldItems[cnt].sGridNo = gMapInformation.sCenterGridNo;
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// if we move the item, recalculate the height
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pWorldItems[cnt].bRenderZHeightAboveLevel = -1;
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}
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//add the item to the world
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