- Fix: Get Item assignement: if no valid gridno is found, let the game find one upon loading the sector instead of risking a wrong gridno assignment

- Fix: When dropping an item in strategic inventory, height values are not set 
- Fix: When looking for a valid gridno to drop items t via strategic inventory, WORLD_ITEM_REACHABLE is not reliable, as updated map topology trumps this. Instead rely upon finding a valid gridno once the sector is entered.
- Fix: when searching for a new item dropoff gridno, search for new height too
- Fix: if items are spawned mid-air, the player cannot retrieve them

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8136 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-04-09 16:11:43 +00:00
parent d0dc6c3230
commit 7124df2354
7 changed files with 94 additions and 88 deletions
+1 -3
View File
@@ -5549,9 +5549,7 @@ void HandleHandCursorClick( INT32 usMapPos, UINT32 *puiNewEvent )
}
else if ( UIOkForItemPickup( pSoldier, sActionGridNo ) )
{
INT8 bZLevel;
bZLevel = GetZLevelOfItemPoolGivenStructure( sActionGridNo, pSoldier->pathing.bLevel, pStructure );
INT8 bZLevel = GetLargestZLevelOfItemPool( pItemPool );
SoldierPickupItem( pSoldier, pItemPool->iItemIndex, sActionGridNo, bZLevel );