diff --git a/Tactical/Arms Dealer Init.cpp b/Tactical/Arms Dealer Init.cpp index b5b861434..9d669ecf1 100644 --- a/Tactical/Arms Dealer Init.cpp +++ b/Tactical/Arms Dealer Init.cpp @@ -2177,9 +2177,6 @@ UINT32 CalculateSimpleItemRepairCost( UINT8 ubArmsDealer, UINT16 usItemIndex, IN BOOLEAN DoesItemAppearInDealerInventoryList( UINT8 ubArmsDealer, UINT16 usItemIndex, BOOLEAN fPurchaseFromPlayer ) { - // Flugente: a dealer's inventory is defined in lua if they deal in intel - HandlePossibleArmsDealerIntelRefresh(FALSE); - // the others will buy only things that appear in their own "for sale" inventory lists DEALER_POSSIBLE_INV* pDealerInv = GetPointerToDealersPossibleInventory( ubArmsDealer ); Assert( pDealerInv != NULL );