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Updates to the HAM/100AP integration.
Added Min/Max Suppression Tolerance values (from Headrock). Bugfix: Took away the ability to reload a weapon from the item description box while using an ammo crate. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2695 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1850,8 +1850,8 @@ INT16 SOLDIERTYPE::CalcActionPoints( void )
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// If resulting APs are below our permitted minimum, raise them to it!
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// HEADROCK: Enforce new minimums due to suppression. I should've done this neater though.
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if (ubPoints < gGameExternalOptions.iMinAPLimitFromSuppression)
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ubPoints = gGameExternalOptions.iMinAPLimitFromSuppression;
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if (ubPoints < APBPConstants[AP_MIN_LIMIT_SUPPRESSION_LOSS])
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ubPoints = APBPConstants[AP_MIN_LIMIT_SUPPRESSION_LOSS];
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// make sure action points doesn't exceed the permitted maximum
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ubMaxAPs = gubMaxActionPoints[ this->ubBodyType ];
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