diff --git a/Tactical/Food.cpp b/Tactical/Food.cpp index 71c8fe5c4..520ebd697 100644 --- a/Tactical/Food.cpp +++ b/Tactical/Food.cpp @@ -371,8 +371,8 @@ void HourlyFoodSituationUpdate( SOLDIERTYPE *pSoldier ) FLOAT temperaturemodifier = (FLOAT)(3 + sectortemperaturemod)/3; - FLOAT specialfoodmodifier = (100 + pSoldier->GetBackgroundValue(BG_PERC_FOOD) ) / 100; - FLOAT specialdrinkmodifier = (100 + pSoldier->GetBackgroundValue(BG_PERC_WATER)) / 100; + FLOAT specialfoodmodifier = (100.0 + pSoldier->GetBackgroundValue(BG_PERC_FOOD) ) / 100.0; + FLOAT specialdrinkmodifier = (100.0 + pSoldier->GetBackgroundValue(BG_PERC_WATER)) / 100.0; // due to digestion, reduce our food and drink levels pSoldier->bFoodLevel = max(pSoldier->bFoodLevel - (INT32) (specialfoodmodifier * activitymodifier * gGameExternalOptions.usFoodDigestionHourlyBaseFood), FOOD_MIN);