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- If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat.
- Fix: dropped items are clones when dropping from autoresolve git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1235,6 +1235,9 @@ typedef struct
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// enables item drops for civilians
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BOOLEAN fCiviliansDropAll;
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// Flugente: can NPCs drop items in autoresolve?
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BOOLEAN fNPCAutoresolveItemDrop;
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// WANNE: Don't stop and talk when spotting a new item in turn based mode
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BOOLEAN fItemSpottedNoTalk;
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