- If NPC_AUTORESOLVE_DROP_ALL is TRUE (default FALSE), NPCs (enemies, militia, bandits, creatures...) drop items in autresolve like they would in tactical combat.

- Fix: dropped items are clones when dropping from autoresolve

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8594 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2018-08-15 14:47:43 +00:00
parent cb2002af2a
commit 7246b671f8
5 changed files with 25 additions and 23 deletions
+3
View File
@@ -1235,6 +1235,9 @@ typedef struct
// enables item drops for civilians
BOOLEAN fCiviliansDropAll;
// Flugente: can NPCs drop items in autoresolve?
BOOLEAN fNPCAutoresolveItemDrop;
// WANNE: Don't stop and talk when spotting a new item in turn based mode
BOOLEAN fItemSpottedNoTalk;