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fix for undeground sectors showing LS_DAYGENERIC.sti instead of assigned custom loadscreen that is only in PNG format
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9053 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-4
@@ -432,11 +432,18 @@ void DisplayLoadScreenWithID( UINT8 ubLoadScreenID )
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if ( !FileExists(vs_desc.ImageFile) )
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if ( !FileExists(vs_desc.ImageFile) )
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{
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{
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std::string strImage("LOADSCREENS\\");
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std::string strImage;
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BuildLoadscreenFilename(strImage, imagePath.c_str(), 0, "png");
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BuildLoadscreenFilename(strImage, LoadScreenNames[1], 0, imageFormat.c_str());
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strImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile) - 1);
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strImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile)-1);
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if (!FileExists(vs_desc.ImageFile))
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{
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std::string strImage("LOADSCREENS\\");
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BuildLoadscreenFilename(strImage, LoadScreenNames[1], 0, imageFormat.c_str());
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strImage.copy(vs_desc.ImageFile, sizeof(vs_desc.ImageFile) - 1);
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}
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}
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}
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}
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}
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else
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else
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