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*disable tank spawning, and fix bug causing lack of AI to spawn in maps with snipers or tanks.
*small change associated with hidden interrupts now occuring and not necessarily only being between AI to hopefully stop crashes. (thanks for the call stack!) *added no gear option 4 MERC *disable explosions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -115,7 +115,7 @@ unsigned char packetIdentifier;
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#include "test_space.h"
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#include "interface panels.h"
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#include "game init.h"
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extern INT8 SquadMovementGroups[ ];
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RakPeerInterface *client;
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@@ -1783,7 +1783,7 @@ void requestSETTINGS(void)
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cl_name.cl_edge=atoi(SECT_EDGE);
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client->RPC("requestSETTINGS",(const char*)&cl_name, (int)sizeof(client_info)*8, HIGH_PRIORITY, RELIABLE, 0, UNASSIGNED_SYSTEM_ADDRESS, true, 0, UNASSIGNED_NETWORK_ID,0);
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}
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@@ -2408,6 +2408,7 @@ void UpdateSoldierFromNetwork (RPCParameters *rpcParameters)
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{
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gTacticalStatus.usTactialTurnLimitCounter = SUpdateNetworkSoldier->usTactialTurnLimitCounter;
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gTacticalStatus.usTactialTurnLimitMax = SUpdateNetworkSoldier->usTactialTurnLimitMax;
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}
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}
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@@ -2760,6 +2761,7 @@ void connect_client ( void )
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if( !is_connected && !is_connecting)
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{
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recieved_settings=0;
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goahead = 0;
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numready = 0;
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@@ -2805,7 +2807,7 @@ void connect_client ( void )
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GetPrivateProfileString( "Ja2_mp Settings","CLIENT_NAME", "", clname, MAX_PATH, "..\\Ja2_mp.ini" );
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char op1[30];
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@@ -2846,7 +2848,7 @@ void connect_client ( void )
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/*netbTeam = (CLIENT_NUM)+5;
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ubID_prefix = gTacticalStatus.Team[ netbTeam ].bFirstID;*/
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//**********************
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