*disable tank spawning, and fix bug causing lack of AI to spawn in maps with snipers or tanks.

*small change associated with hidden interrupts now occuring and not necessarily only being between AI to hopefully stop crashes. (thanks for the call stack!)
*added no gear option 4 MERC
*disable explosions


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
haydent
2008-05-27 10:01:04 +00:00
parent 15cdb9fb6b
commit 736f2a194d
9 changed files with 39 additions and 49 deletions
+6 -4
View File
@@ -115,7 +115,7 @@ unsigned char packetIdentifier;
#include "test_space.h"
#include "interface panels.h"
#include "game init.h"
extern INT8 SquadMovementGroups[ ];
RakPeerInterface *client;
@@ -1783,7 +1783,7 @@ void requestSETTINGS(void)
cl_name.cl_edge=atoi(SECT_EDGE);
client->RPC("requestSETTINGS",(const char*)&cl_name, (int)sizeof(client_info)*8, HIGH_PRIORITY, RELIABLE, 0, UNASSIGNED_SYSTEM_ADDRESS, true, 0, UNASSIGNED_NETWORK_ID,0);
}
@@ -2408,6 +2408,7 @@ void UpdateSoldierFromNetwork (RPCParameters *rpcParameters)
{
gTacticalStatus.usTactialTurnLimitCounter = SUpdateNetworkSoldier->usTactialTurnLimitCounter;
gTacticalStatus.usTactialTurnLimitMax = SUpdateNetworkSoldier->usTactialTurnLimitMax;
}
}
@@ -2760,6 +2761,7 @@ void connect_client ( void )
if( !is_connected && !is_connecting)
{
recieved_settings=0;
goahead = 0;
numready = 0;
@@ -2805,7 +2807,7 @@ void connect_client ( void )
GetPrivateProfileString( "Ja2_mp Settings","CLIENT_NAME", "", clname, MAX_PATH, "..\\Ja2_mp.ini" );
char op1[30];
@@ -2846,7 +2848,7 @@ void connect_client ( void )
/*netbTeam = (CLIENT_NUM)+5;
ubID_prefix = gTacticalStatus.Team[ netbTeam ].bFirstID;*/
//**********************