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*disable tank spawning, and fix bug causing lack of AI to spawn in maps with snipers or tanks.
*small change associated with hidden interrupts now occuring and not necessarily only being between AI to hopefully stop crashes. (thanks for the call stack!) *added no gear option 4 MERC *disable explosions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+2
-25
@@ -23,7 +23,7 @@ INT32 gsMAX_MERCS;
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bool gsMORALE;
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int gsREPORT_NAME;
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#include "game init.h"
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#include "text.h"
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#include "connect.h"
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@@ -391,30 +391,6 @@ void requestSETTINGS(RPCParameters *rpcParameters )
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}
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//void rOVH (RPCParameters *rpcParameters)
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//{
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// ovh_struct* rovhs = (ovh_struct*)rpcParameters->input;
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//
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//
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//
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// ++mercs_ready[rovhs->ubid];
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// //ncr++;
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// nc = server->NumberOfConnections();
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//
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// if(mercs_ready[rovhs->ubid] >= nc)
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// {
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// mercs_ready[rovhs->ubid]=0;
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// ScreenMsg( FONT_LTBLUE, MSG_CHAT, L"advance %d",rovhs->ubid );
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//
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// adv aoh;
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// aoh.ubid=rovhs->ubid;
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//
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// server->RPC("advance_ovh_frame",(const char*)&aoh, (int)sizeof(adv)*8, HIGH_PRIORITY, RELIABLE, 0, UNASSIGNED_SYSTEM_ADDRESS, true, 0, UNASSIGNED_NETWORK_ID,0);
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//
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// }
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//
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//}
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void start_server (void)
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{
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@@ -593,6 +569,7 @@ if(gsPLAYER_BSIDE==2)//only enable ai during coop
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ScreenMsg( FONT_LTBLUE, MSG_CHAT, MPServerMessage[1]);
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ScreenMsg( FONT_LTBLUE, MSG_CHAT, MPServerMessage[2]);
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is_server = true;
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connect_client();//connect client to server
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}
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else
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