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synced 2026-07-29 13:52:17 +02:00
*disable tank spawning, and fix bug causing lack of AI to spawn in maps with snipers or tanks.
*small change associated with hidden interrupts now occuring and not necessarily only being between AI to hopefully stop crashes. (thanks for the call stack!) *added no gear option 4 MERC *disable explosions git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2202 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+11
-16
@@ -49,6 +49,7 @@
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#include "connect.h"
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#include "message.h"
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#include "fresh_header.h"
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// THESE 3 DIFFICULTY FACTORS MUST ALWAYS ADD UP TO 100% EXACTLY!!!
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#define DIFF_FACTOR_PLAYER_PROGRESS 50
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@@ -430,6 +431,8 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
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*pubID = NOBODY;
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DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("TacticalCreateSoldier"));
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INT8 tbTeam;
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BOOLEAN tfPP;
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tbTeam=pCreateStruct->bTeam;
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@@ -449,28 +452,20 @@ SOLDIERTYPE* TacticalCreateSoldier( SOLDIERCREATE_STRUCT *pCreateStruct, UINT8 *
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//if(is_server && tbTeam>0 && tbTeam<5)
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if(is_server && tbTeam>0 && tbTeam<5)
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{
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//if(tbTeam==1 && !ENEMY_ENABLED)
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//{
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// return NULL;
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//}
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//if(tbTeam==2 && !CREATURE_ENABLED)
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//{
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// return NULL;
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//}
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//if(tbTeam==3 && !MILITIA_ENABLED)
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//{
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// return NULL;
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//}
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//if(tbTeam==4 && !CIV_ENABLED)
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//{
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// return NULL;
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//}
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send_AI(pCreateStruct,pubID);
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}
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if(is_client && !is_server && tfPP==1)
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{
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pCreateStruct->fPlayerPlan = 0;
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}
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if(is_networked && (pCreateStruct->bBodyType==23 || pCreateStruct->bBodyType==24))
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{
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ScreenMsg( FONT_YELLOW, MSG_CHAT, L"skipping tank");
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return NULL;
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}
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//hayden
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//Kris:
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//Huge no no! See the header file for description of static detailed placements.
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