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- Bugfix: Robot (from Madlab) was not shown in personnel screen. This is a very old bug which goes back to revision 2498, when Many Mercenary was included (thx to Scheinworld and DepressivesBrot for helping to fix the bug)
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@4678 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -566,9 +566,14 @@ void EnterPersonnel( void )
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idx <= gTacticalStatus.Team[ pTeamSoldier->bTeam ].bLastID;
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idx <= gTacticalStatus.Team[ pTeamSoldier->bTeam ].bLastID;
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++idx) {
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++idx) {
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pTeamSoldier = MercPtrs[ idx ];
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pTeamSoldier = MercPtrs[ idx ];
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if ((pTeamSoldier->bActive) &&
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!(pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) &&
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// WANNE: Bugfix: Also show the roboter in ther personnel screen. This bug was introduced in revision 2498, when Many Mercenary was included.
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/*(pTeamSoldier->stats.bLife > 0 ) && */ !AM_A_ROBOT(pTeamSoldier)) {
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//if ((pTeamSoldier->bActive) &&
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// !(pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE) &&
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// /*(pTeamSoldier->stats.bLife > 0 ) && */ !AM_A_ROBOT(pTeamSoldier) )
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if ((pTeamSoldier->bActive) && !(pTeamSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE))
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{
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currentTeamList[++maxCurrentTeamIndex] = idx;
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currentTeamList[++maxCurrentTeamIndex] = idx;
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}
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}
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}
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}
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