Play sound when dragging something (Sounds\Misc\DragBody1.ogg .. DragBodyN.ogg).

Mercs always make movement noise when dragging.
Stop dragging if another merc starts dragging this merc/body.
Stop dragging if dragged merc gets up from collapsed state.
Stop dragging when changing stance/cowering under suppression.
Fixed grenade pin sound for signal smoke.
CalcBestShot: if new opponent is dying and best opponent is ok, ignore new opponent.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8759 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-02-20 12:28:55 +00:00
parent 4fb6369368
commit 73cbc27ea4
5 changed files with 85 additions and 6 deletions
+2
View File
@@ -424,6 +424,8 @@ enum
#define SOLDIER_MERC_POW_LOCATIONKNOWN 0x00020000 // we are a POW, but the player has discovered our location
#define SOLDIER_SURGERY_BOOSTED 0x00040000 // we are a boosted performing surgery (e.g. by using up a blood bag)
#define SOLDIER_DRAG_SOUND 0x00080000 // played sound when started dragging
#define SOLDIER_INTERROGATE_ALL 0x000001F8 // all interrogation flags
// ----------------------------------------------------------------