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Play sound when dragging something (Sounds\Misc\DragBody1.ogg .. DragBodyN.ogg).
Mercs always make movement noise when dragging. Stop dragging if another merc starts dragging this merc/body. Stop dragging if dragged merc gets up from collapsed state. Stop dragging when changing stance/cowering under suppression. Fixed grenade pin sound for signal smoke. CalcBestShot: if new opponent is dying and best opponent is ok, ignore new opponent. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8759 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -424,6 +424,8 @@ enum
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#define SOLDIER_MERC_POW_LOCATIONKNOWN 0x00020000 // we are a POW, but the player has discovered our location
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#define SOLDIER_SURGERY_BOOSTED 0x00040000 // we are a boosted performing surgery (e.g. by using up a blood bag)
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#define SOLDIER_DRAG_SOUND 0x00080000 // played sound when started dragging
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#define SOLDIER_INTERROGATE_ALL 0x000001F8 // all interrogation flags
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// ----------------------------------------------------------------
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