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Play sound when dragging something (Sounds\Misc\DragBody1.ogg .. DragBodyN.ogg).
Mercs always make movement noise when dragging. Stop dragging if another merc starts dragging this merc/body. Stop dragging if dragged merc gets up from collapsed state. Stop dragging when changing stance/cowering under suppression. Fixed grenade pin sound for signal smoke. CalcBestShot: if new opponent is dying and best opponent is ok, ignore new opponent. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8759 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5497,6 +5497,12 @@ UINT8 MovementNoise(SOLDIERTYPE *pSoldier)
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}
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}
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// sevenfm: if dragging something, add dragging sound volume
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if(pSoldier->IsDraggingSomeone())
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{
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sVolume = max(sVolume, MAX_MOVEMENT_NOISE / 2 + Random(MAX_MOVEMENT_NOISE) + bGroundVolumeModifier);
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}
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sVolume = max(0, sVolume);
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sVolume = min(255, sVolume);
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