Play sound when dragging something (Sounds\Misc\DragBody1.ogg .. DragBodyN.ogg).

Mercs always make movement noise when dragging.
Stop dragging if another merc starts dragging this merc/body.
Stop dragging if dragged merc gets up from collapsed state.
Stop dragging when changing stance/cowering under suppression.
Fixed grenade pin sound for signal smoke.
CalcBestShot: if new opponent is dying and best opponent is ok, ignore new opponent.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8759 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2020-02-20 12:28:55 +00:00
parent 4fb6369368
commit 73cbc27ea4
5 changed files with 85 additions and 6 deletions
+6
View File
@@ -5497,6 +5497,12 @@ UINT8 MovementNoise(SOLDIERTYPE *pSoldier)
}
}
// sevenfm: if dragging something, add dragging sound volume
if(pSoldier->IsDraggingSomeone())
{
sVolume = max(sVolume, MAX_MOVEMENT_NOISE / 2 + Random(MAX_MOVEMENT_NOISE) + bGroundVolumeModifier);
}
sVolume = max(0, sVolume);
sVolume = min(255, sVolume);