Merged "Enhanced IMP Creation" (by Sandro)

- For code changes search for // SANDRO
- Tooltips can now be toggled on/off in the options screen instead of "Random IMP Personality" option
- Updated Version Number for new Release Build (2949)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2949 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2009-06-04 10:44:23 +00:00
parent e983a0ccc6
commit 7445ba2051
40 changed files with 3638 additions and 161 deletions
+10
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@@ -164,6 +164,16 @@ extern STR16 gzCWStrings[];
extern STR16 gzTooltipStrings[];
// These have been added - SANDRO
extern STR16 pSkillTraitBeginIMPStrings[];
extern STR16 sgAttributeSelectionText[];
extern STR16 pCharacterTraitBeginIMPStrings[];
extern STR16 gzIMPCharacterTraitText[];
extern STR16 gzIMPColorChoosingText[];
extern STR16 sColorChoiceExplanationTexts[];
extern STR16 gzIMPDisabilityTraitText[];
//****
enum
{
ANTIHACKERSTR_EXITGAME,
+78 -8
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@@ -2299,7 +2299,7 @@ STR16 pImpButtonText[] =
L"开始", // begin profiling
L"性格", // personality section
L"属性", // personal stats/attributes section
L"肖像", // the personal portrait selection
L"外表", // changed from portrait - SANDRO
L"嗓音%d", // the voice selection
L"完成", // done profiling
L"重新开始", // start over profiling
@@ -2320,15 +2320,16 @@ STR16 pImpButtonText[] =
L"注册", // the IMP site registry..when name and gender is selected
L"分析...", // analyzing your profile results
L"完成",
L"嗓音",
L"性格特征", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"现在嗓音选好了,接着选择您所掌握的技能。",
L"最后选择你的属性完成注册",
L"开始实际分析,选择您的肖像",
L"接着选择与您最相似的嗓音",
// These texts have been also slightly changed - SANDRO
L"选择完角色性格特征之后,接着选择您所掌握的技能",
L"最后调整好你的各项属性值完成整个自创角色过程。",
L"开始实际分析,请先选择头像、声音和颜色",
L"初步阶段完成,现在开始角色性格特征分析部分。",
};
STR16 pFilesTitle[] =
@@ -3689,7 +3690,7 @@ STR16 zOptionsToggleText[] =
L"单发曳光弹显示曳光", //"Tracer effect for single shot",
L"雨声", //"Rain noises",
L"允许乌鸦", //"Allow crows",
L"随机产生I.M.P人物性格", //"Random I.M.P personality",
L"允许士兵工具提示", // Changed from "Random I.M.P personality" - SANDRO
L"自动存盘", //"Auto save",
L"沉默的Skyrider", //"Silent Skyrider",
L"降低CPU的使用率", //"Low CPU usage",
@@ -3784,7 +3785,7 @@ STR16 zOptionsScreenHelpText[] =
L"当打开时,单发曳光弹也显示曳光。",
L"当打开时,下雨时能听到雨水音效。", //"When ON, you will hear rain noises when it is raining.",
L"当打开时,允许乌鸦出现。",
L"打开时, I.M.P人物的性格和属性为随机生成", //"When ON, I.M.P characters will get random personality and attitude.",
L"启用时,把光标定位在敌人身上并且按下 |A|l|t 键会显示一个提示工具窗口", // - Changed from random IMP personality - SANDRO
L"当打开时,游戏将在玩家回合后自动存盘",
L"当打开时,Skyrider将保持沉默。",
L"当打开时,游戏将使用更少的CPU资源。",
@@ -4788,4 +4789,73 @@ STR16 ChineseSpecString5 = L"%s [%d%]\n%s %d\n%s %d\n%s %1.1f %s";
STR16 ChineseSpecString6 = L"%s [%d%]\n%s %d% (%d/%d)\n%s %d%\n%s %1.1f %s";
STR16 ChineseSpecString7 = L"%s [%d%]\n%s %1.1f %s";
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"下一页你将会选择你所创造的佣兵的特长,请留意你最多能够选择两种特长,当你只选择一种特长时,该特长将会升级成为专家特长。除了电子和双手持枪之外,这两种是没有专家级的,请特别留意。",
L"你也可以选择什么特长也不要,作为补偿,你会得到更多的创造点数可以增加你的佣兵的各项能力数值。",
};
STR16 sgAttributeSelectionText[] =
{
L"请 按 照 你 对 自 己 的 感 觉 , 调 整 你 的 各 项 能 力 值 。 各 项 能 力 值 的 最 大 值 为 ",
L"IMP能力值和技能概览。",
L"奖励点数 :",
L"开始等级",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. 性格分析",
L"现在开始你个人档案的建立,在第一页会有一些性格特质给你的角色选择,可能你会发觉列出的选择未能完全反映你的性格,但是请至少选择一样你认为最接近你的。",
L"下面来设定你性格上的缺陷,相信自己做一个诚实的孩子吧!每个人至少都有一种缺陷的。真实反映有助于让你的未来雇主更能了解你的潜力,避免给你安排不利的工作环境。",
};
STR16 gzIMPCharacterTraitText[]=
{
L"平常",
L"友善",
L"独行侠",
L"乐观主义者",
L"悲观主义者",
L"有侵略性",
L"傲慢自大",
L"大人物",
L"神憎鬼厌",
L"胆小鬼",
L"I.M.P. 性格特征",
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. 颜色及身型",
L"I.M.P. 颜色",
L"请选择你喜欢的IMP发色、肤色、服装颜色以及体型。",
L"请选择你喜欢的IMP发色、肤色、服装颜色。",
L"点选这里佣兵将单手持大枪",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"头色",
L"肤色",
L"上衣颜色",
L"裤子颜色",
L"一般体型",
L"魔鬼身材",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"身心健全",
L"怕热",
L"神经质",
L"幽闭恐怖症",
L"旱鸭子",
L"怕虫",
L"健忘",
L"神经错乱",
L"I.M.P. 性格缺陷",
};
#endif //CHINESE
+78 -8
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@@ -2285,7 +2285,7 @@ STR16 pImpButtonText[] =
L"BEGIN", // begin profiling ("BEGIN")
L"Persoonlijkheid", // personality section ("Personality")
L"Eigenschappen", // personal stats/attributes section ("Attributes")
L"Portret", // the personal portrait selection ("Portrait")
L"Appearance", // changed from portrait - SANDRO
L"Stem %d", // the voice selection ("Voice %d")
L"OK", // done profiling ("Done")
L"Opnieuw", // start over profiling ("Start Over")
@@ -2306,15 +2306,16 @@ STR16 pImpButtonText[] =
L"Registratie", // the IMP site registry..when name and gender is selected
L"Analyseren", // analyzing your profile results
L"OK",
L"Stem", // "Voice"
L"Character", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"Selecteer Persoonlijkheid om eigenlijke onderzoek te starten.",
L"Nu het onderzoek compleet is, selecteer je eigenschappen.",
L"Nu de eigenschappen gekozen zijn, kun je verder gaan met de portretselectie.",
L"Selecteer de stem die het best bij je past om het proces te voltooien.",
// These texts have been also slightly changed - SANDRO
L"With your character traits chosen, it is time to select your skills.",
L"To complete the process, select your attributes.",
L"To commence actual profiling, select portrait, voice and colors.",
L"Now that you have completed your appearence choice, procced to character analysis.",
};
STR16 pFilesTitle[] =
@@ -3676,7 +3677,7 @@ STR16 zOptionsToggleText[] =
L"Tracer effect for single shot",
L"Rain noises",
L"Allow crows",
L"Random I.M.P personality",
L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
L"Auto save",
L"Silent Skyrider",
L"Low CPU Usage",
@@ -3771,7 +3772,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, tracer effect will be shown for single shots.",
L"When ON, you will hear rain noises when it is raining.",
L"When ON, the crows are present in game.",
L"When ON, I.M.P characters will get random personality and attitude.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
L"When ON, game will be saved after each players turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
@@ -4765,4 +4766,73 @@ STR16 gzMPChatboxText[] =
L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
};
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
};
STR16 sgAttributeSelectionText[] =
{
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above .",
L"I.M.P. Attributes and skills review.",
L"Bonus Pts.:",
L"Starting Level",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. Character Analysis",
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Friendly",
L"Loner",
L"Optimist",
L"Pessimist",
L"Aggressive",
L"Arrogant",
L"Big Shot",
L"Asshole",
L"Coward",
L"I.M.P. Character Traits",
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. Colors and Body Type",
L"I.M.P. Colors",
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
L"Please select the respective colors of your skin, hair and clothing.",
L"Toggle this to use alternative rifle holding.",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Hair Color",
L"Skin Color",
L"Shirt Color",
L"Pants Color",
L"Normal Body",
L"Big Body",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"No Disability",
L"Heat Intolerant",
L"Nervous",
L"Claustrophobic",
L"Nonswimmer",
L"Fear of Insects",
L"Forgetful",
L"Psychotic",
L"I.M.P. Disabilities",
};
#endif //DUTCH
+78 -7
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@@ -2299,7 +2299,7 @@ STR16 pImpButtonText[] =
L"BEGIN", // begin profiling
L"Skills", // personality section
L"Attributes", // personal stats/attributes section
L"Portrait", // the personal portrait selection
L"Appearance", // changed from portrait - SANDRO
L"Voice %d", // the voice selection
L"Done", // done profiling
L"Start Over", // start over profiling
@@ -2320,15 +2320,16 @@ STR16 pImpButtonText[] =
L"Registry", // the IMP site registry..when name and gender is selected
L"Analyzing", // analyzing your profile results
L"OK",
L"Voice",
L"Character", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"With the voice now selected, it is time to select your skills.",
// These texts have been also slightly changed - SANDRO
L"With your character traits chosen, it is time to select your skills.",
L"To complete the process, select your attributes.",
L"To commence actual profiling, select portrait.",
L"Now that you have completet your portrait choice, select the voice sample that best fits you.",
L"To commence actual profiling, select portrait, voice and colors.",
L"Now that you have completed your appearence choice, procced to character analysis.",
};
STR16 pFilesTitle[] =
@@ -3689,7 +3690,7 @@ STR16 zOptionsToggleText[] =
L"Tracer effect for single shot",
L"Rain noises",
L"Allow crows",
L"Random I.M.P personality",
L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
L"Auto save",
L"Silent Skyrider",
L"Low CPU usage",
@@ -3784,7 +3785,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, tracer effect will be shown for single shots.",
L"When ON, you will hear rain noises when it is raining.",
L"When ON, the crows are present in game.",
L"When ON, I.M.P characters will get random personality and attitude.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
L"When ON, game will be saved after each players turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
@@ -4778,4 +4779,74 @@ STR16 gzMPChatboxText[] =
L"Multiplayer Chat",
L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
};
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
};
STR16 sgAttributeSelectionText[] =
{
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above .",
L"I.M.P. Attributes and skills review.",
L"Bonus Pts.:",
L"Starting Level",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. Character Analysis",
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Friendly",
L"Loner",
L"Optimist",
L"Pessimist",
L"Aggressive",
L"Arrogant",
L"Big Shot",
L"Asshole",
L"Coward",
L"I.M.P. Character Traits",
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. Colors and Body Type",
L"I.M.P. Colors",
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
L"Please select the respective colors of your skin, hair and clothing.",
L"Toggle this to use alternative rifle holding.",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Hair Color",
L"Skin Color",
L"Shirt Color",
L"Pants Color",
L"Normal Body",
L"Big Body",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"No Disability",
L"Heat Intolerant",
L"Nervous",
L"Claustrophobic",
L"Nonswimmer",
L"Fear of Insects",
L"Forgetful",
L"Psychotic",
L"I.M.P. Disabilities",
};
#endif //ENGLISH
+78 -8
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@@ -2300,7 +2300,7 @@ STR16 pImpButtonText[] =
L"COMMENCER", // begin profiling
L"Personnalité", // personality section
L"Caractéristiques", // personal stats/attributes section
L"Portrait", // the personal portrait selection
L"Appearance", // changed from portrait - SANDRO
L"Voix %d", // the voice selection
L"OK", // done profiling
L"Recommencer", // start over profiling
@@ -2321,15 +2321,16 @@ STR16 pImpButtonText[] =
L"Registre", // the IMP site registry..when name and gender is selected
L"Analyse", // analyzing your profile results
L"OK",
L"Voix",
L"Character", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"Pour lancer l'analyse, cliquez sur Personnalité.",
L"Cliquez maintenant sur Caractéristiques.",
L"Passons maintenant à la galerie de portraits.",
L"Pour que l'analyse soit complète, choisissez une voix.",
// These texts have been also slightly changed - SANDRO
L"With your character traits chosen, it is time to select your skills.",
L"To complete the process, select your attributes.",
L"To commence actual profiling, select portrait, voice and colors.",
L"Now that you have completed your appearence choice, procced to character analysis.",
};
STR16 pFilesTitle[] =
@@ -3690,7 +3691,7 @@ STR16 zOptionsToggleText[] =
L"Balle Traçante pour tir simple",
L"Son de pluie",
L"Afficher corbeaux",
L"Personnalité I.M.P aléatiore",
L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
L"Sauvegarde auto",
L"Silence Skyrider !",
L"Faible consommation processeur",
@@ -3785,7 +3786,7 @@ STR16 zOptionsScreenHelpText[] =
L"Si activé, les effets de traçantes sont affichés pour les tir simples.",
L"Si activé, le son de pluie est audible quand il pleut.",
L"Si activé, les corbeaux sont présents dans le jeu.",
L"Si activé, le(s) personnage(s) IMP sont affectés d'une personnalité aléatoire.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
L"Si activé, le jeu est sauvegardé à chaque nouveau tour joueur.",
L"Si activé, les confirmations insistantes de Skyrider cessent.",
L"Si activé, le jeu restreint l'utilisation du processeur.",
@@ -4779,4 +4780,73 @@ STR16 gzMPChatboxText[] =
L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
};
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
};
STR16 sgAttributeSelectionText[] =
{
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above .",
L"I.M.P. Attributes and skills review.",
L"Bonus Pts.:",
L"Starting Level",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. Character Analysis",
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Friendly",
L"Loner",
L"Optimist",
L"Pessimist",
L"Aggressive",
L"Arrogant",
L"Big Shot",
L"Asshole",
L"Coward",
L"I.M.P. Character Traits",
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. Colors and Body Type",
L"I.M.P. Colors",
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
L"Please select the respective colors of your skin, hair and clothing.",
L"Toggle this to use alternative rifle holding.",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Hair Color",
L"Skin Color",
L"Shirt Color",
L"Pants Color",
L"Normal Body",
L"Big Body",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"No Disability",
L"Heat Intolerant",
L"Nervous",
L"Claustrophobic",
L"Nonswimmer",
L"Fear of Insects",
L"Forgetful",
L"Psychotic",
L"I.M.P. Disabilities",
};
#endif //FRENCH
+80 -9
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@@ -2213,7 +2213,7 @@ STR16 pImpButtonText[] =
L"BEGINNEN", // begin profiling
L"Persönlichkeiten", // personality section
L"Eigenschaften", // personal stats/attributes section
L"Porträt", // the personal portrait selection
L"Aussehen", // changed from portrait - SANDRO
L"Stimme %d", // the voice selection
L"Fertig", // done profiling
L"Von vorne anfangen", // start over profiling
@@ -2234,15 +2234,16 @@ STR16 pImpButtonText[] =
L"Registrieren", // the IMP site registry..when name and gender is selected
L"Analyse wird durchgeführt", // analyzing your profile results
L"OK",
L"Stimme",
L"Charakter", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"Nachdem Sie nun die Stimme bestimmt haben, ist es an der Zeit die Persönlichkeiten auszuwählen.",
L"Wählen Sie abschließend Ihre Eigenschaften aus.",
L"Um mit der Evaluierung zu beginnen wählen Sie ein Porträt aus.",
L"Nachdem Sie nun Ihr Porträt ausgewählt haben, wählen Sie die Stimme aus, die Ihnen am nächsten kommt.",
// These texts have been also slightly changed - SANDRO
L"Nach Festlegung Ihres Charakters, können Sie Ihre Fertigkeit(en) auswählen.",
L"Um die Evaluation erfolgreich abzuschließen, bestimmen Sie Ihre Eigenschaften.",
L"Um Ihr Profil zu erstellen, wählen Sie ein(e) Portrait, Stimme aus und definieren Erscheinung und Äußeres.",
L"Jetzt, da Sie Ihr Aussehen bestimmt haben, fahren wir mit der Charakter-Analyse fort.",
};
STR16 pFilesTitle[] =
@@ -3495,14 +3496,14 @@ STR16 zOptionsToggleText[] =
L"Tracereffekte für Einzelschüsse",
L"Regengeräusche",
L"Krähen erlauben",
L"Zufällige B.S.E Persönlichkeiten",
L"Tooltips über Gegner", // Changed from "Random I.M.P personality" - SANDRO
L"Automatisch speichern",
L"Stummer Skyrider",
L"Niedrige CPU Belastung",
L"Erw. Gegenstandsinfo (EDB)",
L"Erzwungener Runden-Modus", // add forced turn mode
L"--Cheat Mode Optionen--", // TOPTION_CHEAT_MODE_OPTIONS_HEADER,
L"Erwzinge Bobby Ray Lieferungen", // force all pending Bobby Ray shipments
L"Erzwinge Bobby Ray Lieferungen", // force all pending Bobby Ray shipments
L"-----------------", // TOPTION_CHEAT_MODE_OPTIONS_END
L"--DEBUG OPTIONEN--", // an example options screen options header (pure text)
L"ALLE Einstellungen rücksetzen", // failsafe show/hide option to reset all options
@@ -3590,7 +3591,7 @@ STR16 zOptionsScreenHelpText[] =
L"Wenn diese Funktion aktiviert ist, wird Tracereffekt auch für Einzelschüsse angezeigt.",
L"Wenn diese Funktion aktiviert ist, werden Regengeräusche hörbar, sobald es regnet.",
L"Wenn diese Funktion aktiviert ist, sind Krähen im Spiel vorhanden.",
L"Wenn diese Funktion aktiviert ist, erhalten B.S.E Charaktere zufällige Persönlichkeiten und Gesinnungen.",
L"Wenn diese Funktion aktiviert ist, erscheint ein Tooltip Fenster über dem Gegner, bei gleichzeitigem Drücken von |A|l|t und Halten des Cursors über dem Feind.", // - Changed from random IMP personality - SANDRO
L"Wenn diese Funktion aktiviert ist, wird nach jeder Runde automatisch gespeichert.",
L"Wenn diese Funktion aktiviert ist, wird Skyrider nichts mehr sprechen.",
L"Wenn diese Funktion aktiviert ist, wird das Spiel mit viel geringerer CPU Belastung laufen.",
@@ -4572,4 +4573,74 @@ STR16 gzMPChatboxText[] =
L"Chat: Drücke 'ENTER' zum Senden oder 'ESC' zum Verlassen.",
};
// Following strings added - SANDRO
// Translated by Scheinworld
STR16 pSkillTraitBeginIMPStrings[] =
{
L"Auf der nächsten Seite können Sie die Fertigkeit(en) angeben, durch die Sie sich auszeichnen. Mehr als zwei verschiedene Fertigkeiten oder eine, die Sie in diesem Gebiet automatisch als Experten ausweist, können bzw. kann nicht gewählt werden.",
L"Wählen Sie nur eine oder gar keine Fertigkeit aus, so erhalten Sie einen Bonus in Form von zusätzlichen Eigenschaftspunkten. Bitte beachten Sie, dass die Fertigkeiten: 'Elektronik' und 'Beidhändig geschickt' über keinen Expertenstatus verfügen.",
};
STR16 sgAttributeSelectionText[] =
{
L"Bitte verteilen Sie nun Ihre Bonuspunkte auf die gewünschten Attribute. Der Wert kann dabei nicht höher sein als .",
L"B.S.E. Eigenschaften und Fähigkeiten.",
L"Bonus Pkt.:",
L"Anfangs-Level",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"B.S.E. Charakter-Analyse",
L"Die Charakter-Analyse ist der nächste Schritt bei der Erstellung Ihres Profils. Auf der nun folgenden Seite steht eine Vielzahl von Charaktereigenschaften zur Auswahl. Wir können uns vorstellen, dass Sie sich mit mehreren verbunden fühlen, entscheiden Sie sich daher bitte für die zutreffendste. ",
L"Die zweite Seite dient der Erfassung Ihrer Unzulänglichkeiten, die Sie möglicherweise haben (wir glauben, dass jeder Mensch nur eine große Schwäche hat). Bitte seien Sie dabei ehrlich, damit potentielle Arbeitgeber über Ihr zukünftiges Einsatzfeld informiert werden können.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Freundlich",
L"Einzelgänger",
L"Optimist",
L"Pessimist",
L"Aggressiv",
L"Arrogant",
L"Bonze",
L"Arschloch",
L"Feigling",
L"Charaktereigenschaften",
};
STR16 gzIMPColorChoosingText[] =
{
L"Erscheinung und Äußeres",
L"Hautfarbe",
L"Bitte geben Sie Ihre Haar- und Hautfarbe, Ihre Statur, sowie Ihre bevorzugten Kleidungsfarben an.",
L"Bitte geben Sie Ihre Haar- und Hautfarbe, sowie Ihre bevorzugten Kleidungsfarben an.",
L"Eingeschaltet, wird ein Gewehr einhändig abgefeuert.",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Haarfarbe",
L"Hautfarbe",
L"Hemdfarbe",
L"Hosenfarbe",
L"Normale Statur",
L"Kräftige Statur",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"Keine Schwäche",
L"Hitzeempfindlichkeit",
L"Nervosität",
L"Klaustrophobie",
L"Nichtschwimmer",
L"Angst vor Insekten",
L"Vergesslichkeit",
L"Psychopath",
L"Ihre größte Schwäche",
};
#endif //GERMAN
+78 -8
View File
@@ -2281,7 +2281,7 @@ STR16 pImpButtonText[] =
L"INIZIO", // begin profiling
L"Personalità", // personality section
L"Attributi", // personal stats/attributes section
L"Ritratto", // the personal portrait selection
L"Appearance", // changed from portrait - SANDRO
L"Voce %d", // the voice selection
L"Fine", // done profiling
L"Ricomincio", // start over profiling
@@ -2302,15 +2302,16 @@ STR16 pImpButtonText[] =
L"Immatricolazione", // the IMP site registry..when name and gender is selected
L"Analisi", // analyzing your profile results
L"OK",
L"Voce",
L"Character", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"Per completare il profilo attuale, seleziona 'Personalità'.",
L"Ora che hai completato la Personalità, seleziona i tuoi attributi.",
L"Con gli attributi ora assegnati, puoi procedere alla selezione del ritratto.",
L"Per completare il processo, seleziona il campione della voce che più ti piace.",
// These texts have been also slightly changed - SANDRO
L"With your character traits chosen, it is time to select your skills.",
L"To complete the process, select your attributes.",
L"To commence actual profiling, select portrait, voice and colors.",
L"Now that you have completed your appearence choice, procced to character analysis.",
};
STR16 pFilesTitle[] =
@@ -3669,7 +3670,7 @@ STR16 zOptionsToggleText[] =
L"Tracer effect for single shot",
L"Rain noises",
L"Allow crows",
L"Random I.M.P personality",
L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
L"Auto save",
L"Silent Skyrider",
L"Low CPU usage",
@@ -3764,7 +3765,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, tracer effect will be shown for single shots.",
L"When ON, you will hear rain noises when it is raining.",
L"When ON, the crows are present in game.",
L"When ON, I.M.P characters will get random personality and attitude.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
L"When ON, game will be saved after each players turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
@@ -4763,4 +4764,73 @@ STR16 gzMPChatboxText[] =
L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
};
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
};
STR16 sgAttributeSelectionText[] =
{
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above .",
L"I.M.P. Attributes and skills review.",
L"Bonus Pts.:",
L"Starting Level",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. Character Analysis",
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Friendly",
L"Loner",
L"Optimist",
L"Pessimist",
L"Aggressive",
L"Arrogant",
L"Big Shot",
L"Asshole",
L"Coward",
L"I.M.P. Character Traits",
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. Colors and Body Type",
L"I.M.P. Colors",
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
L"Please select the respective colors of your skin, hair and clothing.",
L"Toggle this to use alternative rifle holding.",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Hair Color",
L"Skin Color",
L"Shirt Color",
L"Pants Color",
L"Normal Body",
L"Big Body",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"No Disability",
L"Heat Intolerant",
L"Nervous",
L"Claustrophobic",
L"Nonswimmer",
L"Fear of Insects",
L"Forgetful",
L"Psychotic",
L"I.M.P. Disabilities",
};
#endif //ITALIAN
+78 -8
View File
@@ -2292,7 +2292,7 @@ STR16 pImpButtonText[] =
L"ZACZNIJ", // begin profiling
L"Umiejętności", // personality section
L"Atrybuty", // personal stats/attributes section
L"Portret", // the personal portrait selection
L"Appearance", // changed from portrait - SANDRO
L"Głos %d", // the voice selection
L"Gotowe", // done profiling
L"Zacznij od początku", // start over profiling
@@ -2313,15 +2313,16 @@ STR16 pImpButtonText[] =
L"Rejestr", // the IMP site registry..when name and gender is selected
L"Analizuję...", // analyzing your profile results
L"OK",
L"Głos",
L"Character", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"Aby zacząć analizę profilu, wybierz osobowość.",
L"Teraz określ swoje atrybuty.",
L"Teraz możesz przystąpić do wyboru portretu.",
L"Aby zakończyć proces, wybierz próbkę głosu, która ci najbardziej odpowiada."
// These texts have been also slightly changed - SANDRO
L"With your character traits chosen, it is time to select your skills.",
L"To complete the process, select your attributes.",
L"To commence actual profiling, select portrait, voice and colors.",
L"Now that you have completed your appearence choice, procced to character analysis.",
};
STR16 pFilesTitle[] =
@@ -3682,7 +3683,7 @@ STR16 zOptionsToggleText[] =
L"Efekt smugowy dla poj. strzału",
L"Odgłosy padającego deszczu",
L"Pokazuj wrony",
L"Losowa osobowość postaci I.M.P.",
L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
L"Automatyczny zapis",
L"Cichy Skyrider",
L"Niskie obciążenie procesora",
@@ -3777,7 +3778,7 @@ STR16 zOptionsScreenHelpText[] =
L"Jeśli WŁĄCZONE, pojedynczy strzał będzie z efektem pocisku smugowego",
L"Jeśli WŁĄCZONE, będziesz słyszał padający deszcz.",
L"Jeśli WŁĄCZONE, w grze pojawiać się będą wrony.",
L"Jeśli WŁĄCZONE, postacie I.M.P. będą otrzymywać losową osobowość i postawę.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
L"Jeśli WŁĄCZONE, gra będzie zapisywana każdorazowo po zakończeniu tury gracza.",
L"Jeśli WŁĄCZONE, Skyrider nie będzie nic mówił.",
L"Jeśli WŁĄCZONE, gra będzie obciążała procesor w mniejszym stopniu.",
@@ -4768,4 +4769,73 @@ STR16 gzMPChatboxText[] =
L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
};
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
};
STR16 sgAttributeSelectionText[] =
{
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above .",
L"I.M.P. Attributes and skills review.",
L"Bonus Pts.:",
L"Starting Level",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. Character Analysis",
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Friendly",
L"Loner",
L"Optimist",
L"Pessimist",
L"Aggressive",
L"Arrogant",
L"Big Shot",
L"Asshole",
L"Coward",
L"I.M.P. Character Traits",
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. Colors and Body Type",
L"I.M.P. Colors",
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
L"Please select the respective colors of your skin, hair and clothing.",
L"Toggle this to use alternative rifle holding.",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Hair Color",
L"Skin Color",
L"Shirt Color",
L"Pants Color",
L"Normal Body",
L"Big Body",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"No Disability",
L"Heat Intolerant",
L"Nervous",
L"Claustrophobic",
L"Nonswimmer",
L"Fear of Insects",
L"Forgetful",
L"Psychotic",
L"I.M.P. Disabilities",
};
#endif //POLISH
+78 -8
View File
@@ -2295,7 +2295,7 @@ STR16 pImpButtonText[] =
L"НАЧАТЬ", // begin profiling
L"Способности", // personality section
L"Характеристики", // personal stats/attributes section
L"Портрет", // the personal portrait selection
L"Appearance", // changed from portrait - SANDRO
L"Голос: %d", // the voice selection
L"Готово", // done profiling
L"Начать сначала", // start over profiling
@@ -2316,15 +2316,16 @@ STR16 pImpButtonText[] =
L"Регистрация", // the IMP site registry..when name and gender is selected
L"Анализ данных", // analyzing your profile results
L"Готово",
L"Голос",
L"Character", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"Сейчас необходимо указать ваши способности.",
L"Способности героя заданы. Чтобы завершить процесс, укажите свои характеристики.",
L"Чтобы создать профиль, необходимо указать некоторые данные. Начните с выбора портрета.",
L"Теперь, выберите голос, который вам подходит.",
// These texts have been also slightly changed - SANDRO
L"With your character traits chosen, it is time to select your skills.",
L"To complete the process, select your attributes.",
L"To commence actual profiling, select portrait, voice and colors.",
L"Now that you have completed your appearence choice, procced to character analysis.",
};
STR16 pFilesTitle[] =
@@ -3684,7 +3685,7 @@ STR16 zOptionsToggleText[] =
L"Одиночный трассер",
L"Шум дождя",
L"Вороны",
L"Случайный I.M.P персонаж",
L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
L"Автосохранение каждый ход",
L"Молчаливый пилот вертолёта",
L"Низкая загрузка процессора",
@@ -3779,7 +3780,7 @@ STR16 zOptionsScreenHelpText[] =
L"Если включено, трассирующий эффект\nсоздается одиночным выстрелом.",
L"Если включено, вы услышите шум дождя во время непогоды.",
L"Если включено, вороны присутствуют в игре.",
L"Если включено, персонаж I.M.P будет получать\nслучайную внешность и характеристики.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
L"Если включено, игра будет автоматически сохраняться\nпосле каждого хода игрока.",
L"Если включено, Небесный Всадник\nне будет вас раздражать болтливостью.",
L"Если включено, игра будет использовать\nменьше процессорного времени.",
@@ -4773,4 +4774,73 @@ STR16 gzMPChatboxText[] =
L"Заметка: нажмите |В|В|О|Д для отправки сообщения, |К|Л|Ю|Ч для выхода из чата.", //Chat: press 'ENTER' to send of 'ESC' to cancel
};
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
};
STR16 sgAttributeSelectionText[] =
{
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above .",
L"I.M.P. Attributes and skills review.",
L"Bonus Pts.:",
L"Starting Level",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. Character Analysis",
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Friendly",
L"Loner",
L"Optimist",
L"Pessimist",
L"Aggressive",
L"Arrogant",
L"Big Shot",
L"Asshole",
L"Coward",
L"I.M.P. Character Traits",
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. Colors and Body Type",
L"I.M.P. Colors",
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
L"Please select the respective colors of your skin, hair and clothing.",
L"Toggle this to use alternative rifle holding.",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Hair Color",
L"Skin Color",
L"Shirt Color",
L"Pants Color",
L"Normal Body",
L"Big Body",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"No Disability",
L"Heat Intolerant",
L"Nervous",
L"Claustrophobic",
L"Nonswimmer",
L"Fear of Insects",
L"Forgetful",
L"Psychotic",
L"I.M.P. Disabilities",
};
#endif //RUSSIAN
+77 -7
View File
@@ -2298,7 +2298,7 @@ STR16 pImpButtonText[] =
L"BEGIN", // begin profiling
L"Skills", // personality section
L"Attributes", // personal stats/attributes section
L"Portrait", // the personal portrait selection
L"Appearance", // changed from portrait - SANDRO
L"Voice %d", // the voice selection
L"Done", // done profiling
L"Start Over", // start over profiling
@@ -2319,15 +2319,16 @@ STR16 pImpButtonText[] =
L"Registry", // the IMP site registry..when name and gender is selected
L"Analyzing", // analyzing your profile results
L"OK",
L"Voice",
L"Character", // Change from "Voice" - SANDRO
};
STR16 pExtraIMPStrings[] =
{
L"With the voice now selected, it is time to select your skills.",
// These texts have been also slightly changed - SANDRO
L"With your character traits chosen, it is time to select your skills.",
L"To complete the process, select your attributes.",
L"To commence actual profiling, select portrait.",
L"Now that you have completet your portrait choice, select the voice sample that best fits you.",
L"To commence actual profiling, select portrait, voice and colors.",
L"Now that you have completed your appearence choice, procced to character analysis.",
};
STR16 pFilesTitle[] =
@@ -3688,7 +3689,7 @@ STR16 zOptionsToggleText[] =
L"Tracer effect for single shot",
L"Rain noises",
L"Allow crows",
L"Random I.M.P personality",
L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
L"Auto save",
L"Silent Skyrider",
L"Low CPU usage",
@@ -3783,7 +3784,7 @@ STR16 zOptionsScreenHelpText[] =
L"When ON, tracer effect will be shown for single shots.",
L"When ON, you will hear rain noises when it is raining.",
L"When ON, the crows are present in game.",
L"When ON, I.M.P characters will get random personality and attitude.",
L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
L"When ON, game will be saved after each players turn.",
L"When ON, Skyrider will not talk anymore.",
L"When ON, game will run with much lower CPU usage.",
@@ -4776,4 +4777,73 @@ STR16 gzMPChatboxText[] =
L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
};
// Following strings added - SANDRO
STR16 pSkillTraitBeginIMPStrings[] =
{
L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
};
STR16 sgAttributeSelectionText[] =
{
L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above .",
L"I.M.P. Attributes and skills review.",
L"Bonus Pts.:",
L"Starting Level",
};
STR16 pCharacterTraitBeginIMPStrings[] =
{
L"I.M.P. Character Analysis",
L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
};
STR16 gzIMPCharacterTraitText[]=
{
L"Normal",
L"Friendly",
L"Loner",
L"Optimist",
L"Pessimist",
L"Aggressive",
L"Arrogant",
L"Big Shot",
L"Asshole",
L"Coward",
L"I.M.P. Character Traits",
};
STR16 gzIMPColorChoosingText[] =
{
L"I.M.P. Colors and Body Type",
L"I.M.P. Colors",
L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
L"Please select the respective colors of your skin, hair and clothing.",
L"Toggle this to use alternative rifle holding.",
};
STR16 sColorChoiceExplanationTexts[]=
{
L"Hair Color",
L"Skin Color",
L"Shirt Color",
L"Pants Color",
L"Normal Body",
L"Big Body",
};
STR16 gzIMPDisabilityTraitText[]=
{
L"No Disability",
L"Heat Intolerant",
L"Nervous",
L"Claustrophobic",
L"Nonswimmer",
L"Fear of Insects",
L"Forgetful",
L"Psychotic",
L"I.M.P. Disabilities",
};
#endif //TAIWANESE