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Merged "Enhanced IMP Creation" (by Sandro)
- For code changes search for // SANDRO - Tooltips can now be toggled on/off in the options screen instead of "Random IMP Personality" option - Updated Version Number for new Release Build (2949) git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@2949 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+78
-7
@@ -2299,7 +2299,7 @@ STR16 pImpButtonText[] =
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L"BEGIN", // begin profiling
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L"Skills", // personality section
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L"Attributes", // personal stats/attributes section
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L"Portrait", // the personal portrait selection
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L"Appearance", // changed from portrait - SANDRO
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L"Voice %d", // the voice selection
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L"Done", // done profiling
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L"Start Over", // start over profiling
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@@ -2320,15 +2320,16 @@ STR16 pImpButtonText[] =
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L"Registry", // the IMP site registry..when name and gender is selected
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L"Analyzing", // analyzing your profile results
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L"OK",
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L"Voice",
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L"Character", // Change from "Voice" - SANDRO
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};
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STR16 pExtraIMPStrings[] =
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{
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L"With the voice now selected, it is time to select your skills.",
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// These texts have been also slightly changed - SANDRO
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L"With your character traits chosen, it is time to select your skills.",
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L"To complete the process, select your attributes.",
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L"To commence actual profiling, select portrait.",
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L"Now that you have completet your portrait choice, select the voice sample that best fits you.",
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L"To commence actual profiling, select portrait, voice and colors.",
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L"Now that you have completed your appearence choice, procced to character analysis.",
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};
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STR16 pFilesTitle[] =
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@@ -3689,7 +3690,7 @@ STR16 zOptionsToggleText[] =
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L"Tracer effect for single shot",
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L"Rain noises",
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L"Allow crows",
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L"Random I.M.P personality",
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L"Show Soldier Tooltips", // Changed from "Random I.M.P personality" - SANDRO
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L"Auto save",
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L"Silent Skyrider",
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L"Low CPU usage",
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@@ -3784,7 +3785,7 @@ STR16 zOptionsScreenHelpText[] =
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L"When ON, tracer effect will be shown for single shots.",
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L"When ON, you will hear rain noises when it is raining.",
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L"When ON, the crows are present in game.",
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L"When ON, I.M.P characters will get random personality and attitude.",
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L"When ON, a tooltip window is shown when pressing |A|l|t and hovering cursor over an enemy.", // - Changed from random IMP personality - SANDRO
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L"When ON, game will be saved after each players turn.",
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L"When ON, Skyrider will not talk anymore.",
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L"When ON, game will run with much lower CPU usage.",
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@@ -4778,4 +4779,74 @@ STR16 gzMPChatboxText[] =
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L"Multiplayer Chat",
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L"Chat: Press 'ENTER' to send of 'ESC' to cancel.",
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};
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// Following strings added - SANDRO
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STR16 pSkillTraitBeginIMPStrings[] =
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{
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L"On the next page, you are going to choose your skill traits according to your proffessional specialization as a mercenary. No more than two different traits or one expert trait can be selected. To achieve an expert level on a trait, simply choose only that one trait.",
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L"You can also choose only one or even no traits, which will give you a bonus to your attribute points as a compensation. Note that Electronics and Ambidextrous traits cannot be achieved at expert levels, and if you choose one of them only, you will have only one skill trait.",
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};
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STR16 sgAttributeSelectionText[] =
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{
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L"Please adjust your physical attributes as comapred to that of an avarage merc. You cannot raise any score above .",
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L"I.M.P. Attributes and skills review.",
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L"Bonus Pts.:",
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L"Starting Level",
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};
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STR16 pCharacterTraitBeginIMPStrings[] =
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{
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L"I.M.P. Character Analysis",
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L"The analysis of your character is the next step on your profile creation. On the first page you will be shown a list of attitudes to choose. We imagine you could identify yourself with more of them, but here you will be able to pick only one. Choose the one which you feel aligned with mostly. ",
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L"The second page enlists possible disabilities you might have. If you suffer from any of these disabilities, choose which one (we believe that everyone has only one such disablement). Be honest, as it is important to inform potential employers of your true condition.",
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};
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STR16 gzIMPCharacterTraitText[]=
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{
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L"Normal",
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L"Friendly",
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L"Loner",
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L"Optimist",
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L"Pessimist",
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L"Aggressive",
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L"Arrogant",
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L"Big Shot",
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L"Asshole",
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L"Coward",
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L"I.M.P. Character Traits",
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};
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STR16 gzIMPColorChoosingText[] =
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{
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L"I.M.P. Colors and Body Type",
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L"I.M.P. Colors",
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L"Please select the respective colors of your skin, hair and clothing. And select what body type you have.",
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L"Please select the respective colors of your skin, hair and clothing.",
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L"Toggle this to use alternative rifle holding.",
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};
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STR16 sColorChoiceExplanationTexts[]=
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{
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L"Hair Color",
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L"Skin Color",
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L"Shirt Color",
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L"Pants Color",
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L"Normal Body",
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L"Big Body",
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};
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STR16 gzIMPDisabilityTraitText[]=
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{
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L"No Disability",
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L"Heat Intolerant",
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L"Nervous",
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L"Claustrophobic",
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L"Nonswimmer",
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L"Fear of Insects",
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L"Forgetful",
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L"Psychotic",
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L"I.M.P. Disabilities",
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};
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#endif //ENGLISH
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