remove magic numbers from the usLimitedToSystem bitflag

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
rftr
2022-04-02 01:11:25 +00:00
parent c334d4a0d4
commit 746d15a1ba
5 changed files with 9 additions and 5 deletions
+2 -2
View File
@@ -1620,13 +1620,13 @@ itemEndElementHandle(void *userData, const XML_Char *name)
{
pData->curElement == ELEMENT;
if (atol(pData->szCharData))
pData->curItem.usLimitedToSystem|= 1;
pData->curItem.usLimitedToSystem|= FOOD_SYSTEM_FLAG;
}
else if (strcmp(name, "DiseaseSystemExclusive") == 0)
{
pData->curElement == ELEMENT;
if (atol(pData->szCharData))
pData->curItem.usLimitedToSystem|= 2;
pData->curItem.usLimitedToSystem|= DISEASE_SYSTEM_FLAG;
}
--pData->maxReadDepth;