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remove magic numbers from the usLimitedToSystem bitflag
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9355 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -5650,7 +5650,7 @@ void EnableWeaponKitSelectionButtons()
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{
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{
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bShow = true;
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bShow = true;
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//shadooow: if any of the item in kit is limited to specific system and this system isn't enabled then disable the whole kit from selection
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//shadooow: if any of the item in kit is limited to specific system and this system isn't enabled then disable the whole kit from selection
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if (((Item[usItem].usLimitedToSystem & 1) && !UsingFoodSystem()) || ((Item[usItem].usLimitedToSystem & 2) && !gGameExternalOptions.fDisease))
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if (((Item[usItem].usLimitedToSystem & FOOD_SYSTEM_FLAG) && !UsingFoodSystem()) || ((Item[usItem].usLimitedToSystem & DISEASE_SYSTEM_FLAG) && !gGameExternalOptions.fDisease))
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{
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{
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bShow = false;
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bShow = false;
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break;
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break;
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@@ -947,6 +947,10 @@ extern OBJECTTYPE gTempObject;
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// autofiretohitbonus,
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// autofiretohitbonus,
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// bursttohitbonus
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// bursttohitbonus
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// bitflags for usLimitedToSystem
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#define FOOD_SYSTEM_FLAG 1
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#define DISEASE_SYSTEM_FLAG 2
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typedef struct
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typedef struct
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{
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{
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UINT32 usItemClass;
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UINT32 usItemClass;
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+1
-1
@@ -1283,7 +1283,7 @@ BOOLEAN ItemIsLegal( UINT16 usItemIndex, BOOLEAN fIgnoreCoolness )
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}
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}
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//shadooow: exclude also any item that is limited to specific system and this system isn't enabled
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//shadooow: exclude also any item that is limited to specific system and this system isn't enabled
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if (((Item[usItemIndex].usLimitedToSystem & 1) && !UsingFoodSystem()) || ((Item[usItemIndex].usLimitedToSystem & 2) && !gGameExternalOptions.fDisease))
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if (((Item[usItemIndex].usLimitedToSystem & FOOD_SYSTEM_FLAG) && !UsingFoodSystem()) || ((Item[usItemIndex].usLimitedToSystem & DISEASE_SYSTEM_FLAG) && !gGameExternalOptions.fDisease))
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{
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{
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return FALSE;
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return FALSE;
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}
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}
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@@ -2901,7 +2901,7 @@ BOOLEAN DetermineArmsDealersSellingInventory( )
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}
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}
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//shadooow: do not sell any item that is limited to specific system and this system isn't enabled
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//shadooow: do not sell any item that is limited to specific system and this system isn't enabled
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if (((Item[iter->object.usItem].usLimitedToSystem & 1) && !UsingFoodSystem()) || ((Item[iter->object.usItem].usLimitedToSystem & 2) && !gGameExternalOptions.fDisease))
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if (((Item[iter->object.usItem].usLimitedToSystem & FOOD_SYSTEM_FLAG) && !UsingFoodSystem()) || ((Item[iter->object.usItem].usLimitedToSystem & DISEASE_SYSTEM_FLAG) && !gGameExternalOptions.fDisease))
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{
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{
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++iter;
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++iter;
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continue;
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continue;
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+2
-2
@@ -1620,13 +1620,13 @@ itemEndElementHandle(void *userData, const XML_Char *name)
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{
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{
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pData->curElement == ELEMENT;
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pData->curElement == ELEMENT;
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if (atol(pData->szCharData))
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if (atol(pData->szCharData))
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pData->curItem.usLimitedToSystem|= 1;
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pData->curItem.usLimitedToSystem|= FOOD_SYSTEM_FLAG;
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}
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}
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else if (strcmp(name, "DiseaseSystemExclusive") == 0)
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else if (strcmp(name, "DiseaseSystemExclusive") == 0)
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{
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{
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pData->curElement == ELEMENT;
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pData->curElement == ELEMENT;
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if (atol(pData->szCharData))
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if (atol(pData->szCharData))
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pData->curItem.usLimitedToSystem|= 2;
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pData->curItem.usLimitedToSystem|= DISEASE_SYSTEM_FLAG;
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}
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}
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--pData->maxReadDepth;
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--pData->maxReadDepth;
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