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- colour TestTable scrollbar
- militia website sector filter uses longer names - prisoner surrender dialogue explains how many prisoners were captured, and allows selecting prison via dropdown selection - explain soldier relation boundaries on Melody website git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+17
-2
@@ -921,21 +921,36 @@ BOOLEAN DisplayMercData( UINT8 usProfileA, UINT8 usProfileB )
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// draw the final verdict
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val = SoldierRelation( pSoldierA, pSoldierB );
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BOOLEAN addhint1 = ( val >= BUDDY_OPINION || val <= HATED_OPINION );
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swprintf( sText, gzMercCompare[15] );
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DisplayWrappedString( usPosX + MCA_NUMBEROFFSET - 10, usPosY, LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X, 2, CAMPHIS_FONT_MED, MERCOMP_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, 0 );
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usPosY += 12;
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swprintf( sText, L"%d", val );
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if ( addhint1 )
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swprintf( sText, L"%d * ", val );
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else
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swprintf( sText, L"%d", val );
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usPosY += DisplayWrappedString( usPosX + MCA_NUMBEROFFSET, usPosY, LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X, 2, CAMPHIS_FONT_MED, (val > 0) ? FONT_MCOLOR_LTGREEN : (val < 0) ? FONT_MCOLOR_LTRED : MERCOMP_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, 0 );
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val = SoldierRelation( pSoldierB, pSoldierA );
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BOOLEAN addhint2 = (val >= BUDDY_OPINION || val <= HATED_OPINION);
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swprintf( sText, gzMercCompare[15] );
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DisplayWrappedString( usPosX + MCA_SIDEOFFSET + MCA_NUMBEROFFSET - 10, usPosY2, LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X, 2, CAMPHIS_FONT_MED, MERCOMP_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, 0 );
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usPosY2 += 12;
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swprintf( sText, L"%d", val );
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if ( addhint2 )
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swprintf( sText, L"%d * ", val );
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else
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swprintf( sText, L"%d", val );
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usPosY2 += DisplayWrappedString( usPosX + MCA_SIDEOFFSET + MCA_NUMBEROFFSET, usPosY2, LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X, 2, CAMPHIS_FONT_MED, (val > 0) ? FONT_MCOLOR_LTGREEN : (val < 0) ? FONT_MCOLOR_LTRED : MERCOMP_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, 0 );
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// add a note that opinion is always between HATED_OPINION and BUDDY_OPINION otherwise players will shout 'bug!'
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if ( addhint1 || addhint2 )
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{
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swprintf( sText, gzMercCompare[17], HATED_OPINION, BUDDY_OPINION );
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DisplayWrappedString( usPosX, LAPTOP_SCREEN_LR_Y, LAPTOP_SCREEN_LR_X - LAPTOP_SCREEN_UL_X, 2, FONT10ARIAL, MERCOMP_FONT_COLOR, sText, FONT_MCOLOR_BLACK, FALSE, 0 );
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}
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return TRUE;
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}
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