- colour TestTable scrollbar

- militia website sector filter uses longer names
- prisoner surrender dialogue explains how many prisoners were captured, and allows selecting prison via dropdown selection
- explain soldier relation boundaries on Melody website

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2016-05-20 22:39:29 +00:00
parent c0d25c3cb7
commit 74bebdd454
15 changed files with 109 additions and 81 deletions
+3 -2
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@@ -3962,8 +3962,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go",
L"将俘虏送入监狱", //L"Let them go",
L"放俘虏离开这里",
L"Where do you want to send the %d prisoners?", // TODO.Translate
L"Let them go",
L"你想要做什么?",
L"劝说敌人投降",
L"劝降", //L"Offer surrender",
@@ -8640,6 +8640,7 @@ STR16 gzMercCompare[] =
L"Past grievances",
L"____", // 15
L"/",
L"* Opinion is always in [%d; %d]", // TODO.Translate
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
+2 -1
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@@ -3961,7 +3961,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Where do you want to send the prisoners?",
L"Where do you want to send the %d prisoners?", // TODO.Translate
L"Let them go",
L"What do you want to do?",
L"Demand surrender",
@@ -8653,6 +8653,7 @@ STR16 gzMercCompare[] =
L"Past grievances",
L"____", // 15
L"/",
L"* Opinion is always in [%d; %d]", // TODO.Translate
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
+2 -1
View File
@@ -3960,7 +3960,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Where do you want to send the prisoners?",
L"Where do you want to send the %d prisoners?",
L"Let them go",
L"What do you want to do?",
L"Demand surrender",
@@ -8638,6 +8638,7 @@ STR16 gzMercCompare[] =
L"Past grievances",
L"____", // 15
L"/",
L"* Opinion is always in [%d; %d]",
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
+2 -1
View File
@@ -3966,7 +3966,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"Vous n'avez pas de prison. Vous les laissez partir.",
L"Où voulez-vous envoyer les prisonniers ?",
L"Où voulez-vous envoyer les %d prisonniers ?",
L"Les relâcher",
L"Voulez-vous proposer ?",
L"Leur reddition",
@@ -8638,6 +8638,7 @@ STR16 gzMercCompare[] =
L"Past grievances",
L"____", // 15
L"/",
L"* Opinion is always in [%d; %d]", // TODO.Translate
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
+2 -1
View File
@@ -3968,7 +3968,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"Sie haben kein Gefängnis für die Gefangenen und müssen diese nun laufen lassen",
L"Wohin mit den Gefangenen?",
L"Wohin mit den %d Gefangenen?",
L"Freilassen",
L"Was möchten Sie tun?",
L"Kapitulation fordern",
@@ -8468,6 +8468,7 @@ STR16 gzMercCompare[] =
L"Past grievances",
L"____", // 15
L"/",
L"* Opinion is always in [%d; %d]", // TODO.Translate
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
+2 -1
View File
@@ -3955,7 +3955,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Where do you want to send the prisoners?",
L"Where do you want to send the %d prisoners?", // TODO.Translate
L"Let them go",
L"What do you want to do?",
L"Demand surrender",
@@ -8643,6 +8643,7 @@ STR16 gzMercCompare[] =
L"Past grievances",
L"____", // 15
L"/",
L"* Opinion is always in [%d; %d]", // TODO.Translate
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
+2 -1
View File
@@ -3966,7 +3966,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"You have no prison for these prisoners, you have to let them go",
L"Where do you want to send the prisoners?",
L"Where do you want to send the %d prisoners?", // TODO.Translate
L"Let them go",
L"What do you want to do?",
L"Demand surrender",
@@ -8655,6 +8655,7 @@ STR16 gzMercCompare[] =
L"Past grievances",
L"____", // 15
L"/",
L"* Opinion is always in [%d; %d]", // TODO.Translate
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.
+2 -1
View File
@@ -3960,7 +3960,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
// added by Flugente: decide what to do with prisoners
L"У вас нет тюрьмы для содержания заключённых, придётся отпустить их",
L"В какую тюрьму отправить пленных?",
L"Where do you want to send the %d prisoners?", // TODO.Translate
L"Отпустить",
L"Что вы хотите сделать?",
L"Требовать сдаться",
@@ -8638,6 +8638,7 @@ STR16 gzMercCompare[] =
L"Затаил обиду", //Past grievances
L"____", // 15
L"/",
L"* Opinion is always in [%d; %d]", // TODO.Translate
};
// Flugente: Temperature-based text similar to HAM 4's condition-based text.