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- colour TestTable scrollbar
- militia website sector filter uses longer names - prisoner surrender dialogue explains how many prisoners were captured, and allows selecting prison via dropdown selection - explain soldier relation boundaries on Melody website git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8228 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -3962,8 +3962,8 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"你现在没有可用的监狱关押这些俘虏,你不得不放他们走。", //L"You have no prison for these prisoners, you have to let them go",
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L"将俘虏送入监狱", //L"Let them go",
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L"放俘虏离开这里",
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L"Where do you want to send the %d prisoners?", // TODO.Translate
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L"Let them go",
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L"你想要做什么?",
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L"劝说敌人投降",
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L"劝降", //L"Offer surrender",
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@@ -8640,6 +8640,7 @@ STR16 gzMercCompare[] =
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L"Past grievances",
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L"____", // 15
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L"/",
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L"* Opinion is always in [%d; %d]", // TODO.Translate
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};
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// Flugente: Temperature-based text similar to HAM 4's condition-based text.
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@@ -3961,7 +3961,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",
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L"Where do you want to send the %d prisoners?", // TODO.Translate
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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@@ -8653,6 +8653,7 @@ STR16 gzMercCompare[] =
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L"Past grievances",
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L"____", // 15
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L"/",
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L"* Opinion is always in [%d; %d]", // TODO.Translate
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};
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// Flugente: Temperature-based text similar to HAM 4's condition-based text.
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@@ -3960,7 +3960,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",
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L"Where do you want to send the %d prisoners?",
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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@@ -8638,6 +8638,7 @@ STR16 gzMercCompare[] =
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L"Past grievances",
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L"____", // 15
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L"/",
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L"* Opinion is always in [%d; %d]",
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};
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// Flugente: Temperature-based text similar to HAM 4's condition-based text.
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@@ -3966,7 +3966,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"Vous n'avez pas de prison. Vous les laissez partir.",
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L"Où voulez-vous envoyer les prisonniers ?",
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L"Où voulez-vous envoyer les %d prisonniers ?",
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L"Les relâcher",
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L"Voulez-vous proposer ?",
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L"Leur reddition",
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@@ -8638,6 +8638,7 @@ STR16 gzMercCompare[] =
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L"Past grievances",
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L"____", // 15
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L"/",
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L"* Opinion is always in [%d; %d]", // TODO.Translate
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};
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// Flugente: Temperature-based text similar to HAM 4's condition-based text.
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@@ -3968,7 +3968,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"Sie haben kein Gefängnis für die Gefangenen und müssen diese nun laufen lassen",
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L"Wohin mit den Gefangenen?",
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L"Wohin mit den %d Gefangenen?",
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L"Freilassen",
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L"Was möchten Sie tun?",
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L"Kapitulation fordern",
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@@ -8468,6 +8468,7 @@ STR16 gzMercCompare[] =
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L"Past grievances",
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L"____", // 15
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L"/",
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L"* Opinion is always in [%d; %d]", // TODO.Translate
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};
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// Flugente: Temperature-based text similar to HAM 4's condition-based text.
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@@ -3955,7 +3955,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",
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L"Where do you want to send the %d prisoners?", // TODO.Translate
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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@@ -8643,6 +8643,7 @@ STR16 gzMercCompare[] =
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L"Past grievances",
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L"____", // 15
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L"/",
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L"* Opinion is always in [%d; %d]", // TODO.Translate
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};
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// Flugente: Temperature-based text similar to HAM 4's condition-based text.
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@@ -3966,7 +3966,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"You have no prison for these prisoners, you have to let them go",
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L"Where do you want to send the prisoners?",
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L"Where do you want to send the %d prisoners?", // TODO.Translate
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L"Let them go",
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L"What do you want to do?",
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L"Demand surrender",
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@@ -8655,6 +8655,7 @@ STR16 gzMercCompare[] =
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L"Past grievances",
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L"____", // 15
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L"/",
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L"* Opinion is always in [%d; %d]", // TODO.Translate
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};
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// Flugente: Temperature-based text similar to HAM 4's condition-based text.
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@@ -3960,7 +3960,7 @@ CHAR16 TacticalStr[][ MED_STRING_LENGTH ] =
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// added by Flugente: decide what to do with prisoners
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L"У вас нет тюрьмы для содержания заключённых, придётся отпустить их",
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L"В какую тюрьму отправить пленных?",
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L"Where do you want to send the %d prisoners?", // TODO.Translate
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L"Отпустить",
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L"Что вы хотите сделать?",
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L"Требовать сдаться",
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@@ -8638,6 +8638,7 @@ STR16 gzMercCompare[] =
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L"Затаил обиду", //Past grievances
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L"____", // 15
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L"/",
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L"* Opinion is always in [%d; %d]", // TODO.Translate
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};
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// Flugente: Temperature-based text similar to HAM 4's condition-based text.
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