diff --git a/Tactical/DynamicDialogue.cpp b/Tactical/DynamicDialogue.cpp index 0dcb6dc9d..7f840fdc6 100644 --- a/Tactical/DynamicDialogue.cpp +++ b/Tactical/DynamicDialogue.cpp @@ -2244,7 +2244,7 @@ void HandleDynamicOpinionChange( SOLDIERTYPE* pSoldier, UINT8 usEvent, BOOLEAN f // if we are a good guy or a pacifist, then we dislike excessive violence if ( gMercProfiles[pTeamSoldier->ubProfile].ubMiscFlags3 & PROFILE_MISC_FLAG3_GOODGUY || gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_PACIFIST ) - usEventUsed = OPINIONEVENT_BRUTAL_GOOD; + usEventUsed = OPINIONEVENT_BRUTAL_BAD; // if we are malicious, agressive or a psycho, then we like it else if ( gMercProfiles[pTeamSoldier->ubProfile].bDisability == PSYCHO || MercUnderTheInfluence( pTeamSoldier, DRUG_TYPE_PSYCHO ) || gMercProfiles[pTeamSoldier->ubProfile].bCharacterTrait == CHAR_TRAIT_AGGRESSIVE ||