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More conversions to SoldierID
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@@ -3436,7 +3436,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
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// be legal, but the bLevel May change...
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sNewGridNo = NewGridNo( pBullet->sGridNo, DirectionInc( gOppositeDirection[ SWeaponHit.usDirection ] ) );
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bSpewBloodLevel = MercPtrs[ SWeaponHit.usSoldierID ]->pathing.bLevel;
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bSpewBloodLevel = SWeaponHit.usSoldierID->pathing.bLevel;
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fCanSpewBlood = TRUE;
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// If on anything other than bLevel of 0, we can pretty much freely spew blood
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