More conversions to SoldierID

This commit is contained in:
Asdow
2024-11-17 18:15:36 +02:00
parent 06936b71c9
commit 74d752d452
14 changed files with 115 additions and 118 deletions
+1 -1
View File
@@ -3436,7 +3436,7 @@ BOOLEAN BulletHitMerc( BULLET * pBullet, STRUCTURE * pStructure, BOOLEAN fIntend
// be legal, but the bLevel May change...
sNewGridNo = NewGridNo( pBullet->sGridNo, DirectionInc( gOppositeDirection[ SWeaponHit.usDirection ] ) );
bSpewBloodLevel = MercPtrs[ SWeaponHit.usSoldierID ]->pathing.bLevel;
bSpewBloodLevel = SWeaponHit.usSoldierID->pathing.bLevel;
fCanSpewBlood = TRUE;
// If on anything other than bLevel of 0, we can pretty much freely spew blood