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More conversions to SoldierID
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@@ -118,8 +118,8 @@ public:
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FLOAT dLifeSpan;
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BOOLEAN fFirstTimeMoved;
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INT32 sFirstGridNo;
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UINT16 ubOwner;
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UINT8 ubActionCode;
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SoldierID ubOwner;
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UINT8 ubActionCode;
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UINT32 uiActionData;
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BOOLEAN fDropItem;
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UINT32 uiNumTilesMoved;
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@@ -153,7 +153,7 @@ extern REAL_OBJECT ObjectSlots[ NUM_OBJECT_SLOTS ];
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// OBJECT LIST STUFF
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INT32 CreatePhysicalObject( OBJECTTYPE *pGameObj, real dLifeLength, real xPos, real yPos, real zPos, real xForce, real yForce, real zForce, UINT16 ubOwner, UINT8 ubActionCode, UINT32 uiActionData, BOOLEAN fTestObject );
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INT32 CreatePhysicalObject( OBJECTTYPE *pGameObj, real dLifeLength, real xPos, real yPos, real zPos, real xForce, real yForce, real zForce, SoldierID ubOwner, UINT8 ubActionCode, UINT32 uiActionData, BOOLEAN fTestObject );
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BOOLEAN RemoveObjectSlot( INT32 iObject );
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void RemoveAllPhysicsObjects( );
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// OJW - 20091002 - mp explosives
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