diff --git a/gamedir/Data-1.13/APBPConstants.ini b/gamedir/Data-1.13/APBPConstants.ini
index a0a864300..1cf511605 100644
--- a/gamedir/Data-1.13/APBPConstants.ini
+++ b/gamedir/Data-1.13/APBPConstants.ini
@@ -431,6 +431,11 @@ AP_APPLYITEM = 50
;***********************************************************************
AP_INVENTORY_ARM = 20
+;***********************************************************************
+;* The APs for activating the spotter skill *
+;***********************************************************************
+AP_SPOTTER = 20
+
[BPConstants]
BP_RATIO_RED_PTS_TO_NORMAL = 100
;***********************************************************************
diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI
index 69ab1d7d3..0b089d4c7 100644
--- a/gamedir/Data-1.13/Ja2_Options.INI
+++ b/gamedir/Data-1.13/Ja2_Options.INI
@@ -1527,6 +1527,29 @@ USE_SCOPE_MODES = TRUE
; Allow display of scope modes on weapon
DISPLAY_SCOPE_MODES = TRUE
+;------------------------------------------------------------------------------------------------------------------------------
+; Spotter skill
+;------------------------------------------------------------------------------------------------------------------------------
+
+; You can assign a merc to spot for fellow snipers via calling the Skill Menu ($) -> various -> Spotter.
+; You need an item the usSpotting-tag in your hands.
+; The bonus applies to anyone of your team using a sniper weapon on a location your spotter can see.
+; Effectiveness depends on:
+; - spotters spotter item effectiveness (40%), experience (30%), marksmanship (20%) and leadership (10%)
+; - lowered by being wounded or fatigues
+; - altered by relation between spotter and sniper (base opinion, sexism, racism etc.) and spotter background
+
+; The bonus will be this many turns after activating the skill. Spending any AP with your spotter forfeits the bonus.
+SPOTTER_PREPARATIONTURNS = 3
+
+; This variable intentionally has two meanings.
+; - A sniper will benefit from a spotter only if he is at maximum SPOTTER_RANGE tiles away from him.
+; - The bonus only works on those locations the spotter can see and that are AT LEAST 2 * SPOTTER_RANGE tiles away.
+SPOTTER_RANGE = 10
+
+; Maximum bonus that can be reached once spoter has waited 2 * SPOTTER_PREPARATIONTURNS turns
+SPOTTER_MAX_CTHBOOST = 50
+
;------------------------------------------------------------------------------------------------------------------------------
; external feeding
;------------------------------------------------------------------------------------------------------------------------------
diff --git a/gamedir/Data-1.13/TableData/Backgrounds.xml b/gamedir/Data-1.13/TableData/Backgrounds.xml
index 112d44c02..751869a7a 100644
--- a/gamedir/Data-1.13/TableData/Backgrounds.xml
+++ b/gamedir/Data-1.13/TableData/Backgrounds.xml
@@ -79,6 +79,7 @@
0
0
0
+ 0
0
@@ -435,6 +436,7 @@
Some people display a knack for shooting, and a disturbing
aggression against innocent paper bull's eyes.
3
1
+ 5
38
@@ -789,7 +791,7 @@
71
Big Game Hunter
Big Game Hunter
- Travel to pristine nature, seek fascinating species, and
KILL THEM ALL.
+ Travel to virgin soil, seek fascinating species, and
KILL THEM ALL.
1
2
-3
@@ -812,4 +814,20 @@
20
1
+
+ 73
+ Peeper
+ Peeper
+ Why is this still necessary? Dude, visit the internet...
+ 4
+ 15
+ 1
+
+
+ 74
+ Spotter
+ Spotter
+ Paired with a sniper, it is your job to make out targets and help in shot calculations
+ 30
+
\ No newline at end of file
diff --git a/gamedir/Data-1.13/TableData/Items/Items.xml b/gamedir/Data-1.13/TableData/Items/Items.xml
index 3fe345c18..725c688e9 100644
--- a/gamedir/Data-1.13/TableData/Items/Items.xml
+++ b/gamedir/Data-1.13/TableData/Items/Items.xml
@@ -183,6 +183,7 @@
0
0
0
+ 0
0
0
@@ -6131,6 +6132,7 @@
80
70
100.0
+ 50
@@ -6167,6 +6169,7 @@
50
40
100.0
+ 70