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Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2457,7 +2457,7 @@ void BtnAuthorizeButtonCallback(GUI_BUTTON *btn,INT32 reason)
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// WDS DEBUG
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if (LaptopSaveInfo.iCurrentBalance == 4500001) {
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unsigned hired = 0;
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while (hired < gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs) {
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while (hired < OUR_TEAM_SIZE_NO_VEHICLE) {
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if (AimMemberHireMerc()) {
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// giIdOfLastHiredMerc = AimMercArray[gbCurrentIndex];
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giIdOfLastHiredMerc = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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@@ -26,6 +26,7 @@
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#include "Game Clock.h"
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// WDS - make number of mercenaries, etc. be configurable
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#include "Squads.h"
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#include "Overhead.h" // added by Flugente for OUR_TEAM_SIZE_NO_VEHICLE
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#endif
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#ifdef JA2UB
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@@ -383,7 +384,7 @@ void ProcessPlayerInputActivationString( void )
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BOOLEAN freeMercSlot = TRUE;
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// WANNE: Check total number of hired mercs
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if( NumberOfMercsOnPlayerTeam() >= gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs )
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if( NumberOfMercsOnPlayerTeam() >= OUR_TEAM_SIZE_NO_VEHICLE )
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{
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freeMercSlot = FALSE;
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}
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@@ -22,6 +22,7 @@
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#include "GameSettings.h"
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#include "Soldier Profile.h"
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#include "Squads.h"
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#include "Overhead.h" // added by Flugente for OUR_TEAM_SIZE_NO_VEHICLE
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#endif
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#include "IMP Confirm.h"
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@@ -603,7 +604,7 @@ void BtnIMPMainPageBeginCallback(GUI_BUTTON *btn,INT32 reason)
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DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 3 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, BeginMessageBoxCallBack);
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}
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else if( NumberOfMercsOnPlayerTeam() >= gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs )
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else if( NumberOfMercsOnPlayerTeam() >= OUR_TEAM_SIZE_NO_VEHICLE )
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{
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DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 5 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, BeginMessageBoxCallBack);
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}
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