Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2013-08-19 23:27:50 +00:00
parent 4b0094902a
commit 74f52b3982
11 changed files with 29 additions and 17 deletions
+1 -1
View File
@@ -2457,7 +2457,7 @@ void BtnAuthorizeButtonCallback(GUI_BUTTON *btn,INT32 reason)
// WDS DEBUG
if (LaptopSaveInfo.iCurrentBalance == 4500001) {
unsigned hired = 0;
while (hired < gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs) {
while (hired < OUR_TEAM_SIZE_NO_VEHICLE) {
if (AimMemberHireMerc()) {
// giIdOfLastHiredMerc = AimMercArray[gbCurrentIndex];
giIdOfLastHiredMerc = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;