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Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2457,7 +2457,7 @@ void BtnAuthorizeButtonCallback(GUI_BUTTON *btn,INT32 reason)
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// WDS DEBUG
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if (LaptopSaveInfo.iCurrentBalance == 4500001) {
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unsigned hired = 0;
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while (hired < gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs) {
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while (hired < OUR_TEAM_SIZE_NO_VEHICLE) {
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if (AimMemberHireMerc()) {
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// giIdOfLastHiredMerc = AimMercArray[gbCurrentIndex];
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giIdOfLastHiredMerc = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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