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Changing MAX_NUMBER_PLAYER_MERCS midgame no longer renders savegames unloadable, as the teamsize is stored in the savegame anyway
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6294 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -22,6 +22,7 @@
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#include "GameSettings.h"
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#include "Soldier Profile.h"
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#include "Squads.h"
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#include "Overhead.h" // added by Flugente for OUR_TEAM_SIZE_NO_VEHICLE
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#endif
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#include "IMP Confirm.h"
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@@ -603,7 +604,7 @@ void BtnIMPMainPageBeginCallback(GUI_BUTTON *btn,INT32 reason)
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DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 3 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, BeginMessageBoxCallBack);
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}
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else if( NumberOfMercsOnPlayerTeam() >= gGameExternalOptions.ubGameMaximumNumberOfPlayerMercs )
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else if( NumberOfMercsOnPlayerTeam() >= OUR_TEAM_SIZE_NO_VEHICLE )
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{
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DoLapTopMessageBox( MSG_BOX_IMP_STYLE, pImpPopUpStrings[ 5 ], LAPTOP_SCREEN, MSG_BOX_FLAG_OK, BeginMessageBoxCallBack);
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}
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